I'm not sure if I'd vote to close, but it's a close call (and I am generally reluctant to close questions on technicalities.) But doing one of the two following will, I think, greatly strengthen your question:
Tell Us What's Not Working
If you've actually implemented and played under the guidelines you've posted (and the game has gone long enough for this to be a going concern) tell us what is and is not working. Tell us in more detail, as specifically as you reasonably can, what you think is broken.
Tell Us What You Fear Won't Work
If you haven't implemented these rules (and the grammar makes it tough to tell, but I think you have not) then at least tell us what you fear is going to be an issue. If this is based on experience in other games, great. If this is based on reading questions and answers here or in other forums, that's fine, too, in my opinion. Even if it's nothing more than reading the rules and thinking, "Jeez, if I do X and my players do Y, what the heck happens then?!" that would be fine, in my opinion.
I disagree with the notion that you should or must playtest the guidelines you posted before asking a question about them. This stack does not generally have that requirement, for a number of reasons. Certainly you can if you wish, but under the reasonable assumption that you are asking because you have doubts about your approach, I find it entirely reasonable to ask for guidance before an anticipated difficulty arises. To imply otherwise, even accidentally, runs the very real risk of chilling the entire topic of discussion.
But we have to know what thing or things are going wrong, or that you think are going to wrong, and why.
Give us a target to aim for.