Skip to main content
Rollback to Revision 1
Source Link
Graham
  • 6.2k
  • 16
  • 12

So, here are some points in defensedefence of campaign questions:

  1. In games like Call of Cthulhu, the setting is often more important than the game mechanics. Getting good locations in, say, 1930s Shanghai is essentially how you plan a scenario. So I'd be wary of, for example, insisting that questions must ask about specific mechanics.

  2. The answers I've got have been helpful. That's important, I think: asking the question hasn't been worthless.

  3. Where would you draw the line? There's another question about Dogs In The Vineyard in the Holy Land: that question also asks about specific setting elements. There's a question about how to create old-looking newspaper articules: that question isn't directly related to RPGs and could apply to other types of writing.

So, although I understand the doubts, there is some sense in allowing questions about campaign settings.

So, here are some points in defense of campaign questions:

  1. In games like Call of Cthulhu, the setting is often more important than the game mechanics. Getting good locations in, say, 1930s Shanghai is essentially how you plan a scenario. So I'd be wary of, for example, insisting that questions must ask about specific mechanics.

  2. The answers I've got have been helpful. That's important, I think: asking the question hasn't been worthless.

  3. Where would you draw the line? There's another question about Dogs In The Vineyard in the Holy Land: that question also asks about specific setting elements. There's a question about how to create old-looking newspaper articules: that question isn't directly related to RPGs and could apply to other types of writing.

So, although I understand the doubts, there is some sense in allowing questions about campaign settings.

So, here are some points in defence of campaign questions:

  1. In games like Call of Cthulhu, the setting is often more important than the game mechanics. Getting good locations in, say, 1930s Shanghai is essentially how you plan a scenario. So I'd be wary of, for example, insisting that questions must ask about specific mechanics.

  2. The answers I've got have been helpful. That's important, I think: asking the question hasn't been worthless.

  3. Where would you draw the line? There's another question about Dogs In The Vineyard in the Holy Land: that question also asks about specific setting elements. There's a question about how to create old-looking newspaper articules: that question isn't directly related to RPGs and could apply to other types of writing.

So, although I understand the doubts, there is some sense in allowing questions about campaign settings.

edited body
Source Link
mxyzplk Mod
  • 175.7k
  • 2
  • 121
  • 298

So, here are some points in defencedefense of campaign questions:

  1. In games like Call of Cthulhu, the setting is often more important than the game mechanics. Getting good locations in, say, 1930s Shanghai is essentially how you plan a scenario. So I'd be wary of, for example, insisting that questions must ask about specific mechanics.

  2. The answers I've got have been helpful. That's important, I think: asking the question hasn't been worthless.

  3. Where would you draw the line? There's another question about Dogs In The Vineyard in the Holy Land: that question also asks about specific setting elements. There's a question about how to create old-looking newspaper articules: that question isn't directly related to RPGs and could apply to other types of writing.

So, although I understand the doubts, there is some sense in allowing questions about campaign settings.

So, here are some points in defence of campaign questions:

  1. In games like Call of Cthulhu, the setting is often more important than the game mechanics. Getting good locations in, say, 1930s Shanghai is essentially how you plan a scenario. So I'd be wary of, for example, insisting that questions must ask about specific mechanics.

  2. The answers I've got have been helpful. That's important, I think: asking the question hasn't been worthless.

  3. Where would you draw the line? There's another question about Dogs In The Vineyard in the Holy Land: that question also asks about specific setting elements. There's a question about how to create old-looking newspaper articules: that question isn't directly related to RPGs and could apply to other types of writing.

So, although I understand the doubts, there is some sense in allowing questions about campaign settings.

So, here are some points in defense of campaign questions:

  1. In games like Call of Cthulhu, the setting is often more important than the game mechanics. Getting good locations in, say, 1930s Shanghai is essentially how you plan a scenario. So I'd be wary of, for example, insisting that questions must ask about specific mechanics.

  2. The answers I've got have been helpful. That's important, I think: asking the question hasn't been worthless.

  3. Where would you draw the line? There's another question about Dogs In The Vineyard in the Holy Land: that question also asks about specific setting elements. There's a question about how to create old-looking newspaper articules: that question isn't directly related to RPGs and could apply to other types of writing.

So, although I understand the doubts, there is some sense in allowing questions about campaign settings.

Source Link
Graham
  • 6.2k
  • 16
  • 12

So, here are some points in defence of campaign questions:

  1. In games like Call of Cthulhu, the setting is often more important than the game mechanics. Getting good locations in, say, 1930s Shanghai is essentially how you plan a scenario. So I'd be wary of, for example, insisting that questions must ask about specific mechanics.

  2. The answers I've got have been helpful. That's important, I think: asking the question hasn't been worthless.

  3. Where would you draw the line? There's another question about Dogs In The Vineyard in the Holy Land: that question also asks about specific setting elements. There's a question about how to create old-looking newspaper articules: that question isn't directly related to RPGs and could apply to other types of writing.

So, although I understand the doubts, there is some sense in allowing questions about campaign settings.