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A great many games have historical issues which arise from game play, and affect play, but are not actually rules issues. These should be allowed, albeit kept focused.

Pendragon sites are riddled with historical questions, usually answered quickly by the more knowledgeable, and in some cases, answered by the rules-lawyers with a "History says X, but Greg changed it in book Y" and occasionally with a "History says A, Bead and Nennius Say B, White says W, and Mallory says M, and Greg said Z."

Call of Cthulu also has lots of historical references that can make or break adventures... like the recent question At what point in the 20th century did automobiles and telephones become ubiquitous?At what point in the 20th century did automobiles and telephones become ubiquitous?... its highly useful for not just CoC, but also anyone running any 20th C historical or fantasy-historical game.

Alternatively, one could simply bar all setting questions, but I'm opposed to doing that.

A great many games have historical issues which arise from game play, and affect play, but are not actually rules issues. These should be allowed, albeit kept focused.

Pendragon sites are riddled with historical questions, usually answered quickly by the more knowledgeable, and in some cases, answered by the rules-lawyers with a "History says X, but Greg changed it in book Y" and occasionally with a "History says A, Bead and Nennius Say B, White says W, and Mallory says M, and Greg said Z."

Call of Cthulu also has lots of historical references that can make or break adventures... like the recent question At what point in the 20th century did automobiles and telephones become ubiquitous?... its highly useful for not just CoC, but also anyone running any 20th C historical or fantasy-historical game.

Alternatively, one could simply bar all setting questions, but I'm opposed to doing that.

A great many games have historical issues which arise from game play, and affect play, but are not actually rules issues. These should be allowed, albeit kept focused.

Pendragon sites are riddled with historical questions, usually answered quickly by the more knowledgeable, and in some cases, answered by the rules-lawyers with a "History says X, but Greg changed it in book Y" and occasionally with a "History says A, Bead and Nennius Say B, White says W, and Mallory says M, and Greg said Z."

Call of Cthulu also has lots of historical references that can make or break adventures... like the recent question At what point in the 20th century did automobiles and telephones become ubiquitous?... its highly useful for not just CoC, but also anyone running any 20th C historical or fantasy-historical game.

Alternatively, one could simply bar all setting questions, but I'm opposed to doing that.

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aramis
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A great many games have historical issues which arise from game play, and affect play, but are not actually rules issues. These should be allowed, albeit kept focused.

Pendragon sites are riddled with historical questions, usually answered quickly by the more knowledgeable, and in some cases, answered by the rules-lawyers with a "History says X, but Greg changed it in book Y" and occasionally with a "History says A, Bead and Nennius Say B, White says W, and Mallory says M, and Greg said Z."

Call of Cthulu also has lots of historical references that can make or break adventures... like the recent question At what point in the 20th century did automobiles and telephones become ubiquitous?... its highly useful for not just CoC, but also anyone running any 20th C historical or fantasy-historical game.

Alternatively, one could simply bar all setting questions, but I'm opposed to doing that.

A great many games have historical issues which arise from game play, and affect play, but are not actually rules issues. These should be allowed, albeit kept focused.

Pendragon sites are riddled with historical questions, usually answered quickly by the more knowledgeable, and in some cases, answered by the rules-lawyers with a "History says X, but Greg changed it in book Y" and occasionally with a "History says A, Bead and Nennius Say B, White says W, and Mallory says M, and Greg said Z."

Call of Cthulu also has lots of historical references that can make or break adventures... like the recent question At what point in the 20th century did automobiles and telephones become ubiquitous?... its highly useful for not just CoC, but also anyone running any 20th C historical or fantasy-historical game.

Alternatively, one could simply bar all setting questions.

A great many games have historical issues which arise from game play, and affect play, but are not actually rules issues. These should be allowed, albeit kept focused.

Pendragon sites are riddled with historical questions, usually answered quickly by the more knowledgeable, and in some cases, answered by the rules-lawyers with a "History says X, but Greg changed it in book Y" and occasionally with a "History says A, Bead and Nennius Say B, White says W, and Mallory says M, and Greg said Z."

Call of Cthulu also has lots of historical references that can make or break adventures... like the recent question At what point in the 20th century did automobiles and telephones become ubiquitous?... its highly useful for not just CoC, but also anyone running any 20th C historical or fantasy-historical game.

Alternatively, one could simply bar all setting questions, but I'm opposed to doing that.

Source Link
aramis
  • 71.2k
  • 14
  • 10

A great many games have historical issues which arise from game play, and affect play, but are not actually rules issues. These should be allowed, albeit kept focused.

Pendragon sites are riddled with historical questions, usually answered quickly by the more knowledgeable, and in some cases, answered by the rules-lawyers with a "History says X, but Greg changed it in book Y" and occasionally with a "History says A, Bead and Nennius Say B, White says W, and Mallory says M, and Greg said Z."

Call of Cthulu also has lots of historical references that can make or break adventures... like the recent question At what point in the 20th century did automobiles and telephones become ubiquitous?... its highly useful for not just CoC, but also anyone running any 20th C historical or fantasy-historical game.

Alternatively, one could simply bar all setting questions.