Timeline for What do games like Cthulhu require of Campaign Research Questions?
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Nov 15, 2010 at 21:48 | comment | added | Dave Hallett | It's not really about history. It's actually about the real world, how it is and how it used to be. If someone has a question about an aspect of science or geography or indeed programming that they can show is relevant to their game, I would support asking that as well, subject to the usual constraints. | |
Nov 15, 2010 at 19:50 | comment | added | Adam Dray | Programming questions might be incredibly relevant to a Cyberpunk game, for example. Also, are you suggesting that history is a special-case, on-topic subject area here on RPG SE? | |
Nov 15, 2010 at 18:47 | comment | added | SevenSidedDie | @Adam Yes, but as this discussion neatly demonstrates, history and roleplaying are directly connected, while programming and roleplaying are connected incidentally at best. We can expect CoC gamers to be very well-read on history. A lack-of-history-experts problem isn't relevant to on-topic-ness anyway, no more than a lack-of-experts-in-other-obscure-games problem would affect the on-topic-ness of questions about those obscure games. | |
Nov 15, 2010 at 18:31 | comment | added | Adam Dray | @SevenSidedDie I don't dispute that, but we're also well-versed in computer programming and World of Warcraft. I don't think this is the place to ask programming or WoW questions, either. | |
Nov 15, 2010 at 18:18 | comment | added | SevenSidedDie | @Adam There is a long tradition (now faded in D&D circles) of gamers being extremely well-read on history. We are, after all, the same demographic which gave rise to the Society for Creative Anachronism. | |
Nov 15, 2010 at 18:05 | comment | added | Dave Hallett | See my longer answer. Gathering such information is my job as a Cthulhu GM, and it forms a major part of some roleplaying products. The same can't be said for programmers. This analogy is borked. | |
Nov 15, 2010 at 17:40 | comment | added | Adam Dray | I'm not convinced that gamers have the expertise to answer these questions, though. Imagine if I went to the Programmers SE and asked when cars became ubiquitous because I was programming a game about old cars. They'd close my question. | |
Nov 15, 2010 at 16:05 | comment | added | Dave Hallett | Actually, I would say such a chase in either 19th or 18th century London, is very likely to run into a "lock" (as it was called at the time) of carriages, which thronged the streets in insane numbers. And running through such traffic on foot was extremely dangerous - a wagon of coal that needs four horses to pull it doesn't stop quickly. But that's the very point Graham is making: most people don't know these things (I certainly have a lot more to learn) and they make great additions to any historical game. | |
Nov 15, 2010 at 14:26 | history | edited | Graham | CC BY-SA 2.5 |
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Nov 15, 2010 at 14:13 | history | answered | Graham | CC BY-SA 2.5 |