Timeline for What do games like Cthulhu require of Campaign Research Questions?
Current License: CC BY-SA 2.5
11 events
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Nov 15, 2010 at 18:06 | comment | added | SevenSidedDie | I liked the question about official resources on the Toril night sky. I don't see how it was a bad question, since the stars are vitally important within every known culture. It's reasonable to wonder about this hole in a published setting, and an official star-chart or list of constellations would be directly useful to a Forgotten Realms game. | |
Nov 15, 2010 at 17:30 | comment | added | Graham | I agree that these questions should be kept specific. To me, though, "When did automobiles become prevalent [in a given setting]?" is a specific question. I could answer with a date and a statistic. | |
Nov 15, 2010 at 17:25 | comment | added | Dave Hallett | I'm good with tagging the question. That way other people can add tags if it works with their game. What I don't see the point of is limiting it to one game in the text of the question. That's also not in the current SE style, AFAICS. | |
Nov 15, 2010 at 16:47 | comment | added | anon186 | Tagging also makes what we decide interesting. I think I'm good qith a castle-falkenstein tag and a London tag and a Cthulu-by-Gaslight tag. I can then search and order based on those, which helps with similarities. | |
Nov 15, 2010 at 16:43 | comment | added | anon186 | Hazards in a Cthulu by Gaslight game are different than a Castle Falkenstein game. The answers require the definition. I'd no more accept a generic London question than I would a generic question about "What fantasy stuff can I throw at my players in some generic fantasy city." Good questions are definitive and can provide useful answers. | |
Nov 15, 2010 at 16:40 | comment | added | Dave Hallett | What does asking a question about historical settings that is game-specific bring to the mix? Doesn't it just make harder for other people to find that information in future? There's nothing about the question "What hazards do you face on a street chase in Victorian London?" that's specific to CoC, even if that is the most likely game to be making use of it. | |
Nov 15, 2010 at 16:35 | history | edited | anon186 | CC BY-SA 2.5 |
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Nov 15, 2010 at 16:34 | comment | added | anon186 | @Jmstar Welcome to SE. Seriously though, I think these questions require more thought to be of value, and questions can always be reopened as easily as they can be closed. | |
Nov 15, 2010 at 16:31 | comment | added | Jmstar | That seems like a strange hoop to jump through when what you need to know is "When did automobiles become prevalent?" The end result is the same, but you're asking that we make it deliberately baroque. If it's all about "good gaming", it's a little frustrating that five people with a different definition of same can shut down a fruitful inquiry. | |
Nov 15, 2010 at 16:23 | history | edited | anon186 | CC BY-SA 2.5 |
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Nov 15, 2010 at 16:12 | history | answered | anon186 | CC BY-SA 2.5 |