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Asking questions about dice should be on topic

#Asking questions about dice should be on topic# JustJust because there are other stacks that may also fit a topic does not mean asking about that topic should be off-topic here.

For example, questions about problem players and GMs are inherently interpersonal issues, and there is a stack for that. Should we relegate all those types of topics to the interpersonal stack?

Many role-playing games use dice as the mechanism for arbitrating the outcome of actions. Asking how you might adjust or change those mechanics will alter the game and should be squarely on topic here.

As an example, the question asking if 1d30 would be an appropriate substitute for the advantage mechanic in D&D 5e of rolling 2d20 and taking the highest should be on topic here. Changing the dice in that way fundamentally alters how the game works, and introduces some additional questions that need to be addressed in order to not completely break the game mechanics (to the point of being unplayable).

We have many users here who study and use statistics at a deep level and are qualified to answer dice based statistics questions.

If you were to ask about a dice distribution in the absence of a game, sure that question could be addressed on the stats SE, but it could equally be addressed here.

If you ask about a dice distribution in relation to a specific game, that question would likely be offtopic for the Stats.SE (due to it being about the interaction between the dice and the game rules). Having that question here makes it easier for someone looking to make a similar change in the future understand the ramifications for their game of doing so.

Do there exist edge cases that should be closed?

##Do there exist edge cases that should be closed?## SureSure there do, but we shouldn't use that as a justification for saying "dice related questions are off-topic here unless you come up with some justification as to why it's RPG related in your question". We should tackle those questions on a case by case basis (as we are with the linked question).

People ask these questions here because RPGs use dice, and as such dice is a Lingua Franca here, and you are likely to get people who will answer with that knowledge.

#Asking questions about dice should be on topic# Just because there are other stacks that may also fit a topic does not mean asking about that topic should be off-topic here.

For example, questions about problem players and GMs are inherently interpersonal issues, and there is a stack for that. Should we relegate all those types of topics to the interpersonal stack?

Many role-playing games use dice as the mechanism for arbitrating the outcome of actions. Asking how you might adjust or change those mechanics will alter the game and should be squarely on topic here.

As an example, the question asking if 1d30 would be an appropriate substitute for the advantage mechanic in D&D 5e of rolling 2d20 and taking the highest should be on topic here. Changing the dice in that way fundamentally alters how the game works, and introduces some additional questions that need to be addressed in order to not completely break the game mechanics (to the point of being unplayable).

We have many users here who study and use statistics at a deep level and are qualified to answer dice based statistics questions.

If you were to ask about a dice distribution in the absence of a game, sure that question could be addressed on the stats SE, but it could equally be addressed here.

If you ask about a dice distribution in relation to a specific game, that question would likely be offtopic for the Stats.SE (due to it being about the interaction between the dice and the game rules). Having that question here makes it easier for someone looking to make a similar change in the future understand the ramifications for their game of doing so.

##Do there exist edge cases that should be closed?## Sure there do, but we shouldn't use that as a justification for saying "dice related questions are off-topic here unless you come up with some justification as to why it's RPG related in your question". We should tackle those questions on a case by case basis (as we are with the linked question).

People ask these questions here because RPGs use dice, and as such dice is a Lingua Franca here, and you are likely to get people who will answer with that knowledge.

Asking questions about dice should be on topic

Just because there are other stacks that may also fit a topic does not mean asking about that topic should be off-topic here.

For example, questions about problem players and GMs are inherently interpersonal issues, and there is a stack for that. Should we relegate all those types of topics to the interpersonal stack?

Many role-playing games use dice as the mechanism for arbitrating the outcome of actions. Asking how you might adjust or change those mechanics will alter the game and should be squarely on topic here.

As an example, the question asking if 1d30 would be an appropriate substitute for the advantage mechanic in D&D 5e of rolling 2d20 and taking the highest should be on topic here. Changing the dice in that way fundamentally alters how the game works, and introduces some additional questions that need to be addressed in order to not completely break the game mechanics (to the point of being unplayable).

We have many users here who study and use statistics at a deep level and are qualified to answer dice based statistics questions.

If you were to ask about a dice distribution in the absence of a game, sure that question could be addressed on the stats SE, but it could equally be addressed here.

If you ask about a dice distribution in relation to a specific game, that question would likely be offtopic for the Stats.SE (due to it being about the interaction between the dice and the game rules). Having that question here makes it easier for someone looking to make a similar change in the future understand the ramifications for their game of doing so.

Do there exist edge cases that should be closed?

Sure there do, but we shouldn't use that as a justification for saying "dice related questions are off-topic here unless you come up with some justification as to why it's RPG related in your question". We should tackle those questions on a case by case basis (as we are with the linked question).

People ask these questions here because RPGs use dice, and as such dice is a Lingua Franca here, and you are likely to get people who will answer with that knowledge.

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illustro
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#Asking questions about dice should be on topic# Just because there are other stacks that may also fit a topic does not mean asking about that topic should be off-topic here.

For example, questions about problem players and GMs are inherently interpersonal issues, and there is a stack for that. Should we relegate all those types of topics to the interpersonal stack?

Many role-playing games use dice as the mechanism for arbitrating the outcome of actions. Asking how you might adjust or change those mechanics will alter the game and should be squarely on topic here.

As an example, the question asking if 1d30 would be an appropriate substitute for the advantage mechanic in D&D 5e of rolling 2d20 and taking the highest should be on topic here. Changing the dice in that way fundamentally alters how the game works, and introduces some additional questions that need to be addressed in order to not completely break the game mechanics (to the point of being unplayable).

We have many users here who study and use statistics at a deep level and are qualified to answer dice based statistics questions.

If you were to ask about a dice distribution in the absence of a game, sure that question could be addressed on the stats SE, but it could equally be addressed here.

If you ask about a dice distribution in relation to a specific game, that question would likely be offtopic for the Stats.SE (due to it being about the interaction between the dice and the game rules). Having that question here makes it easier for someone looking to make a similar change in the future understand the ramifications for their game of doing so.

##Do there exist edge cases that should be closed?## Sure there do, but we shouldn't use that as a justification for saying "dice related questions are off-topic here unless you come up with some justification as to why it's RPG related in your question". We have many usersshould tackle those questions on a case by case basis (as we are with the linked question).

People ask these questions here who study andbecause RPGs use statistics atdice, and as such dice is a deep levelLingua Franca here, and you are qualifiedlikely to get people who will answer dice based statistics questionswith that knowledge.

#Asking questions about dice should be on topic# Just because there are other stacks that may also fit a topic does not mean asking about that topic should be off-topic here.

For example, questions about problem players and GMs are inherently interpersonal issues, and there is a stack for that. Should we relegate all those types of topics to the interpersonal stack?

Many role-playing games use dice as the mechanism for arbitrating the outcome of actions. Asking how you might adjust or change those mechanics will alter the game and should be squarely on topic here.

As an example, the question asking if 1d30 would be an appropriate substitute for the advantage mechanic in D&D 5e of rolling 2d20 and taking the highest should be on topic here. Changing the dice in that way fundamentally alters how the game works, and introduces some additional questions that need to be addressed in order to not completely break the game mechanics (to the point of being unplayable).

If you were to ask about a dice distribution in the absence of a game, sure that question could be addressed on the stats SE, but it could equally be addressed here.

If you ask about a dice distribution in relation to a specific game, that question would likely be offtopic for the Stats.SE (due to it being about the interaction between the dice and the game rules). Having that question here makes it easier for someone looking to make a similar change in the future understand the ramifications for their game of doing so.

We have many users here who study and use statistics at a deep level and are qualified to answer dice based statistics questions.

#Asking questions about dice should be on topic# Just because there are other stacks that may also fit a topic does not mean asking about that topic should be off-topic here.

For example, questions about problem players and GMs are inherently interpersonal issues, and there is a stack for that. Should we relegate all those types of topics to the interpersonal stack?

Many role-playing games use dice as the mechanism for arbitrating the outcome of actions. Asking how you might adjust or change those mechanics will alter the game and should be squarely on topic here.

As an example, the question asking if 1d30 would be an appropriate substitute for the advantage mechanic in D&D 5e of rolling 2d20 and taking the highest should be on topic here. Changing the dice in that way fundamentally alters how the game works, and introduces some additional questions that need to be addressed in order to not completely break the game mechanics (to the point of being unplayable).

We have many users here who study and use statistics at a deep level and are qualified to answer dice based statistics questions.

If you were to ask about a dice distribution in the absence of a game, sure that question could be addressed on the stats SE, but it could equally be addressed here.

If you ask about a dice distribution in relation to a specific game, that question would likely be offtopic for the Stats.SE (due to it being about the interaction between the dice and the game rules). Having that question here makes it easier for someone looking to make a similar change in the future understand the ramifications for their game of doing so.

##Do there exist edge cases that should be closed?## Sure there do, but we shouldn't use that as a justification for saying "dice related questions are off-topic here unless you come up with some justification as to why it's RPG related in your question". We should tackle those questions on a case by case basis (as we are with the linked question).

People ask these questions here because RPGs use dice, and as such dice is a Lingua Franca here, and you are likely to get people who will answer with that knowledge.

Source Link
illustro
  • 28.5k
  • 7
  • 8

#Asking questions about dice should be on topic# Just because there are other stacks that may also fit a topic does not mean asking about that topic should be off-topic here.

For example, questions about problem players and GMs are inherently interpersonal issues, and there is a stack for that. Should we relegate all those types of topics to the interpersonal stack?

Many role-playing games use dice as the mechanism for arbitrating the outcome of actions. Asking how you might adjust or change those mechanics will alter the game and should be squarely on topic here.

As an example, the question asking if 1d30 would be an appropriate substitute for the advantage mechanic in D&D 5e of rolling 2d20 and taking the highest should be on topic here. Changing the dice in that way fundamentally alters how the game works, and introduces some additional questions that need to be addressed in order to not completely break the game mechanics (to the point of being unplayable).

If you were to ask about a dice distribution in the absence of a game, sure that question could be addressed on the stats SE, but it could equally be addressed here.

If you ask about a dice distribution in relation to a specific game, that question would likely be offtopic for the Stats.SE (due to it being about the interaction between the dice and the game rules). Having that question here makes it easier for someone looking to make a similar change in the future understand the ramifications for their game of doing so.

We have many users here who study and use statistics at a deep level and are qualified to answer dice based statistics questions.