Here's a list of questions that I was going to put into a single question about adapting the X-Files into an RPG campaign:
- Should I let the players take the roles of Mulder and Scully (and Krycek) or of custom characters working alongside them?
- How should I handle scenarios that rely on finding very specific clues or understanding obscure connections? Mulder and Scully might be smart enough to find them but most real people won't be, especially not when given only a few hours.
- How do I handle the fact that some players may know part of the story arc from the TV series?
- Are there rulesets that would particularly favor an X-Files game? I'm not looking for modern-day RPGs in general but for games with specific mechanics that would be suitable for this setting.
I then realized that several of these may well be more useful as completely separate questions with no mention of the X-Files. However, splitting them up into separate questions would not give me any of the X-Files-specific advice that I'm also looking for.
Should I split these questions up or keep them as one?