I recently posted What class has the most damage output per round at level 6?, asking about character optimization. Without additional context, the question was:
what are the most optimizable class/multiclass options in the early levels and later levels? Is the answer different for high and low level characters?
I've since edited the question in response to comments. The general consensus seemed to be that it was too broad, rather than too opinion based. Here are my revisions:
what are the most optimizable class/multiclass options for both damage output and survivability at levels 5-6?
what are the most optimizable class/multiclass options for damage output at levels 5-6?
what are the most optimizable class/multiclass options for damage output per round in a single encounter against a small group of high HP enemies at levels 5-6, assuming the enemies have no damage resistances and the character has just finished a long rest (i.e., all abilities are available)?
and finally:
What is the most optimizable class from the Players Handbook for damage output per round in a single encounter against a small group of high HP enemies at levels 5-6, assuming the enemies have no damage resistances and the character has just finished a long rest (i.e., all abilities are available), and has no buff effects from allies?
It was closed with this message:
This question is opinion-based. It is not currently accepting answers.
Can someone explain how this is opinion based? I'm not saying it was a great question, but to me, while it is overly broad (or at least was before I edited it), is is inherently objective. Survivability and damage output are both well defined and quantifiable. So how is this opinion based? I'd like to stress that I'm not trying to say it shouldn't have been closed, but that I disagree with the reason stated for closing it.
Update
The question was re-opened, and then re-closed, and then re-opened again. We'll see what happens in the future. Here is the final(?) version:
What is the most optimizable class from the Players Handbook for damage output per round in a single encounter, assuming the character:
- is fighting four Brown Bears
- has just finished a long rest
- has no magic items
- uses the standard ability array or point buy,
- has no buff effects from allies.
and to narrow it down further:
- use only RAW content from the Players Handbook
For the sake of clarity, let's define damage per round as the amount of damage a character can do averaged out between 5 consecutive rounds (assume the character doesn't die). Damage from Area of Effect spells hit all four bears. For simplicity, leave out summoning or animating spells.