The strategy tag is in bad shape. It's low volume, only 24 questions (14 open, 10 closed) so this is like cleaning the base boards behind the fridge, but big or small, we clean things when we see they need cleaning.
For questions about tactical play, relating to how combat is planned and played out in a game, in individual encounters or in larger group situations. This encompasses tactical concepts directly tied to game mechanics, as well as more abstract discussions.
- As a DM is it better to focus fire on defenders or on a weaker target?
- What are some "ideal" marching formations?
- When to use scarce resources in combat?
- How can I discourage/prevent PCs from using door choke-points?
- How do I compensate for really low health early on?
- How do I ensure tactical combat is interesting for my large party?
- How do I make and use tactically interesting terrain?
- How do we kill what we can't see? *
- How can a Mystic circumvent magical fog disrupting line of sight? *
- Do NPCs understand target priority strategy? [closed]
- How effective would a mech be in a city environment? [closed]
- My DM asked me to betray the party; How do I beat them? [closed]
- As a PC, which creatures should I attack first? [closed]
- What are some good sources for combat tactics for a GM to use? [closed]
As you can see, this is most of the questions. Also of note, the two that I have annotated with a "*" are less about tactics and more about looking for mechanics for overcoming a particular challenge.
The second observation I want to make is that, to me, the tag description of strategy is pretty vague:
For questions relating to long-range planning in the pursuit of a goal.
I'm just not sure what this is getting at. None of the questions tagged strategy jump out at me in a way that makes me say "oh that's what the tag description is saying". I cannot tease out the definition of the tag by looking at the questions it is on, even when ignoring the tactics questions.
Removing the tag from tactics questions seems like an obvious step here, but I'm not sure what to do with the tag. I'm leaning towards just burninating it, because in the eight years the tag has existed, it does not appear as though anyone has figured out exactly what it is for. But maybe it can be salvaged - I leave that to you.
Here are the remaining questions that I did not include in my list of tactics questions:
- Is it possible to turn Tenser's Floating Disk into a chariot?
- Strategic play elements for Microscope
- What happens when a creature falls on another creature?
- How to play a devious character when you are not personally devious?
- Needing a Plan to Win [closed]
- How to make a tavern defensible quickly? [closed]
- What do strategy vs tactics mean in tabletop RPG combat? [closed]
- Is there a guide to implementing realistic army logistics in D&D? [closed]
- Players make a single plan with no backup plan, then complain about DM unfairness when their plan fails [closed]
- Armor of Agathys and Damage Prevention [closed]
Of the open questions, three are just mechanics questions that don't need tactics or strategy. However, the one question about microscope may present a valid use case for the tag, if the tag can be defined well. Though, it is only one question. It asks about strategic play elements, which I think is just a synonym for competition in this context. As far as I can tell, this is the only question where a strategy tag may make sense, but the use there does not at all match what we've set the tag description as.