I have about 3k words of a game system representing mostly additions and improvements to Wushu Open.
I'd like to request comments, complaints, criticism, and concepts, but I fear that the site's character limit on the one hand, and the charity of readers on the other, may be working against my ever receiving the read-through-and-analyze that I hope to obtain from somebody in general, and the esteemed users of this site in particular, who to a greater or lesser degree live in my head as consulting spectres despite our minimal interactions (sadly not to the extent that I can elicit them for feedback).
I've thought about asking a set of targeted questions for individual mechanics, but the loss of the context of the rest of the improved system as a whole will result in each mechanic being compared to Wushu base, rather than as it interacts with my system. A holistic analysis is needed, but I don't know how to make it fit here. Maybe this isn't the right place for it, but I hope that isn't the case.
As an aside, is this a game-design question rather than a homebrew-review one?