There are two primary components to any Q&A site.
- Questions
- Answers
We seem to have plenty of the latter, but are lacking the former. Honestly there are days when I come to the site and wonder what I can contribute, because there are no questions to answer.
Let's look at our site on the directory lately? We've been open 30 days, but we only have 460 questions.
Lets see what kind of questions we have (front page at time of writing)
- Reincarnation rules for D&D 4th
- Old World of Darkness: Changeling banality rating for demons
- To document house rules, or no?
- Is there a list of non-OGL monsters?
- Anyone have write-ups (or alternatives) for “missing” skills in D&D 4E?
- Effective use of many close combat characters?
- What are weapons for characters in a Journey conflict?
- Beyond hit points: injury in D&D
- How to be a Centaur PC?
- Does it make sense to give characters free weapons expertise?
- A class with at-will powers only.
- (several more)
What strikes me here is that so few are questions that interest players. I count two, maybe three (Effective use of many close combat characters?, How to be a Centaur PC?, and What are weapons for characters in a Journey conflict?). The faq states
Role-playing Games - Stack Exchange is for gamemasters and players of tabletop, paper-and-pencil role-playing games. emphasis mine
So it seems we have a ton of GM questions, but very few player questions. Non-gm players obviously make up a large part of our communities, and if you look on other sites (the Wizards boards, etc) there are plenty of player directed questions.
What is making this site less attractive to players, and how can we make it more inviting to them?