So, I tried writing a question with the title: "What's the point of risk, or the advantage of avoiding death, in games that let you return at the same level?"

And as soon as I moved my cursor to the text editor, I got the warning:

"The question you're asking appears subjective and is likely to be closed."

Wow. What algorithm is sure enough to say that, and why? Is it accurate? I suddenly no longer feel like detailing my interesting question.

Is it just because it has the words "what's the point" in it?

Edit: Ok, I see this sub-part of my question is already asked here: Why is my question "subjective and likely to be closed"? and mostly answered by this: How does the automatic subjective filter work? - so it's the word "you" - ok...

I am quite interested in hearing what players think about risk of death in games where if you die, the GM lets you get a replacement character at the same power level you were at. This seems to be a common way people play, and I am really interested to hear what such players think.

Is the problem that there is no one right answer, and so this site just doesn't want that kind of question? Do I need to take this to an RPG forum somewhere else? Any suggestions for a good RPG forum?

  • 2
    \$\begingroup\$ For a forum rec: This is one of those question that really needs a good scrum to learn anything about, since you're basically wanting a pile of people's thoughts and opinions on the subject. For that, yeah, a forum is the way to go. If it were me, I'd post in RPG.net's Tabletop Roleplaying Open subforum (unless you end up making it mostly about D&D(s), then it should go in the d20 subforum, but I don't advise that—many would probably see it as an attack on their favourite D&D edition and dogpile you. TRO is more civil). \$\endgroup\$ Commented Oct 24, 2014 at 0:51
  • \$\begingroup\$ +1 Hehe. Thanks very much for the forum recommendation. \$\endgroup\$
    – Dronz
    Commented Oct 24, 2014 at 3:30

1 Answer 1


Automated warning aside (it's a bit trigger-happy sometimes), it sounds like you'd find a back-and-forth conversation on this topic more fulfilling than the Q&A format the main Stack Exchange site supports. That is, I think the question could be framed so it's appropriate for the Stack, but it'd probably not be the kind of question you want to ask anymore.

This is the sort of thing that the RPG.SE chat would probably love to discuss, and the people there can probably help you find suitable forums as well.

  • 2
    \$\begingroup\$ +1 the warning is just an algorithm - but in this case it sounds like it may be on target. I don't hear a problem you need to solve, it more sounds like you want to bat the general topic back and forth with folks, which isn't a fit for the format. \$\endgroup\$
    – mxyzplk
    Commented Oct 23, 2014 at 23:31
  • \$\begingroup\$ Well I actually do have a question, but there is no one answer to the question. I could also phrase it as something like, "If I have players are expecting not to lose any characters or even character abilities to misadventure or the natural risks of playing with swords in a realistic game system, what can I do to understand and host games for them that will be positive experiences..." but ya, I am really interested in what everyone would say about my actual question. \$\endgroup\$
    – Dronz
    Commented Oct 24, 2014 at 3:29
  • 4
    \$\begingroup\$ @Dronz Yeah, it's not that we don't think you have a question--it's a great topic, which we've already talked about a little in chat!--just that Stack Exchange isn't designed to support it because other places like chats and forums already do that. \$\endgroup\$
    – BESW
    Commented Oct 24, 2014 at 5:21
  • \$\begingroup\$ @Dronz I think there is a way to ask that question such that it'd fit here, as there is also a game design angle on the issue. You'd have to think about it pretty carefully to ask it, so it'd be easier to ask it on a forum, but I can see how it'd be possible to ask something in the same vein here. \$\endgroup\$
    – Tridus
    Commented Oct 24, 2014 at 11:35

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