This question is on hold as being too broad/not specific enough, and I'm looking for ways to improve it.
To explain the kinds of answers I'm looking for in the question/the kind of question I'm looking to ask:
A more specific example would be based on the linked question in the body there (ie, what can I do to more seamlessly incorporate someone who's chosen to play a monk in my campaign, when his choice stands out as particularly difficult to play compared to other players' choices and the campaign I'm running). That example sounds too specific to me, though - how often, really, will other people want to play monks in campaigns which are substantially similar to mine?
I imagine, though, that other DMs have run into similar situations - a player has obstinately chosen to play a particularly hard to play character, given the party and campaign - and, all "experienced players deserve what they ask for" aside, eventually have to find a way to rescue the player/character/party from getting to an end which would damage the campaign as a whole.
Ideally, I'd like to get a few, preferably original, ideas for smoothly handling this situation. Backstory twiddling is an easy/obvious one, but can only be milked so far before it becomes obvious/a god-hand manipulation. "Accidentally" providing the character with exactly the unique magical items he needs to be successful is also very godhandy - as are all other similar techniques.
Any suggestions on how to rewrite the question, so that it both produces the kinds of answers that I'm looking for and meets with the requirements to fit the RPG site? Is that even possible?