Personally, I look at that answer and is seems a little irregular... using only Markdown syntax I get the following, and it doesn't include any of the <p>
elements which are creating the space between... did @Matt Sheridan manually enter his own HTML?
- Charisma stat replaces Appearance
- No Magic Points
- Personality Type is selected during character creation, adding an additional 20 skill points which are distributed between specific personality-appropriate skills. Personality choices include:
- Bruiser
- Leader
- Master (as in craftsman)
- Nutter (also starts with an insanity)
- Slacker
- Thinker
- Laundry Assignment/Training is selected during character creation. Grants +10 bonus to several skills. (This is in addition to Call of Cthulhu-style professions.) Choices include:
- Archives
- Computational Demonology
- Contracts and Bindings
- Counter-Possession
- Counter-Subversion
- Information Technology
- Media Relations
- Medical and Psychological
- Plumber (that being what the Laundry call their paramilitary clean-up operatives)
- Wealth Levels instead of specific savings and income.
- Some changes to skill list
- The big mechanical change is apparently a new magic system. It covers traditional/ritual magic, Laundry-style computational magic, and "mental" magic (which is casting spells without external aid). As noted above, Magic Points are out, but casting now requires a skill check with a Sorcery skill.
- Combat and investigation are streamlined, although I haven't seen anything about exactly how. Also, nice things were said about the sanity system.
- Special Successes (rolling under 1/5 of your skill) replace criticals/impales. On attack rolls, they do double damage. Outside of combat, I think they're just extra good successes without any special rules.
... and the Markdown:
- **Charisma stat** replaces Appearance
- **No Magic Points**
- **Personality Type** is selected during character creation, adding an additional 20 skill points which are distributed between specific personality-appropriate skills. Personality choices include:
- Bruiser
- Leader
- Master (as in craftsman)
- Nutter (also starts with an insanity)
- Slacker
- Thinker
- **Laundry Assignment/Training** is selected during character creation. Grants +10 bonus to several skills. (This is in addition to Call of Cthulhu-style professions.) Choices include:
- Archives
- Computational Demonology
- Contracts and Bindings
- Counter-Possession
- Counter-Subversion
- Information Technology
- Media Relations
- Medical and Psychological
- Plumber (that being what the Laundry call their paramilitary clean-up operatives)
- **Wealth Levels** instead of specific savings and income.
- **Some changes to skill list**
- The big mechanical change is apparently a **new magic system**. It covers traditional/ritual magic, Laundry-style computational magic, and "mental" magic (which is casting spells without external aid). As noted above, Magic Points are out, but casting now requires a skill check with a Sorcery skill.
- **Combat and investigation are streamlined**, although I haven't seen anything about exactly how. Also, nice things were said about the sanity system.
- **Special Successes** (rolling under 1/5 of your skill) replace criticals/impales. On attack rolls, they do double damage. Outside of combat, I think they're just extra good successes without any special rules.