I have fond memories of Wizards, by Avalon Hill. To me it's basically an RPG - your characters have stats and levels, roll dice for random encounters, etc. It has some issues, though, so I want to adjust the rules to make it more appealing to my pals.
If I said it was a board game, I probably wouldn't get much argument as there is a board involved. However, the specific question I want to ask SE involves homebrewing the rules to differentiate the spellcasting classes more, which seems like a topic people here would be better suited to answer. What's my best option here?