5
\$\begingroup\$

We're trying to schedule some [chat] events.


COLONYPUNK: a resistance and assimilation game

You're LOCALS. a FOREIGN power has colonised your nation....

Thus begins COLONYPUNK, a 200-word RPG by Our Very OwnTM @BESW. I'll host a game, and you may register here for 00:30 on 2 Jun 2017 in The Back Room. (That link also contains the event info; that's UTC time. 8:30 PM Eastern US on Jun 1, if anyone cares to check my math.)

This is a GM-less game, so I'll really just play host. Please take a look at the (micro-sized) ruleset before coming, and register (at the link above) if only so I can see what difference that makes =)


Spectators welcome!


Chat transcript: part I (2 Jun 2017)

Part II coming 9 Jun 2017 00:30 UTC. (Register here)

\$\endgroup\$
9
  • \$\begingroup\$ How many "play slots" are you thinking? (I'm assuming spectators are welcome too!) \$\endgroup\$ May 30, 2017 at 1:01
  • \$\begingroup\$ I have no idea? I've run C'PUNK IRL with six people, never in chat. I'll ping the author with an RfC =) \$\endgroup\$
    – nitsua60 Mod
    May 30, 2017 at 1:03
  • \$\begingroup\$ Seems to me as an open, community-wide event, it makes sense to [featured] this. \$\endgroup\$
    – KRyan
    May 31, 2017 at 0:30
  • \$\begingroup\$ @KRyan hmm... my vague understanding was that as a chat event it'd somehow show up in the sidebar. I'll poke around--thanks for the heads-up! \$\endgroup\$
    – nitsua60 Mod
    May 31, 2017 at 0:52
  • \$\begingroup\$ This is now FEATURED. We might not do that for all of these, but I'll at least do that for this first experimental one, especially since there's only about a day left. \$\endgroup\$ May 31, 2017 at 9:19
  • 1
    \$\begingroup\$ @doppelgreener I think we should do that for all of these. I like to think of myself as fairly active on meta but I missed this until it was featured, despite specifically looking out for it. \$\endgroup\$ Jun 1, 2017 at 6:35
  • \$\begingroup\$ @thedarkwanderer the thing is, I believe the chat-event itself, by dint of being created by a mod, was somehow supposed to feature it itself in the sidebar. I just don't know whether I didn't set that up right, or if the window's short and greener manually featured it first... knocking off the rough edges here =) \$\endgroup\$
    – nitsua60 Mod
    Jun 1, 2017 at 13:14
  • \$\begingroup\$ @nitsua60 It may be helpful, if there's a set ending time, to include it in the post in the future. While I knew because of hearsay that you expected the game to run an hour, I was certainly not under the impression that that's how much time you had thought to allot it. Just a suggestion. \$\endgroup\$ Jun 2, 2017 at 2:23
  • \$\begingroup\$ Good suggestion--I set the event time in the schedule at 60 minutes, but don't yet have a good sense of how visible those sorts of things are. (Obviously not visible enough!) \$\endgroup\$
    – nitsua60 Mod
    Jun 2, 2017 at 2:24

0

You must log in to answer this question.

Browse other questions tagged .