I'm about to kick off a second D&D 5e campaign for a set of friends interested in trying D&D for the first time. They've got nearly zero experience with the game, and we're hitting some hurdles I didn't expect.
One of these is that two of them are playing classes with spells, and they've ended up with total choice paralysis. Both of them are terrified of choosing the "wrong" spells and keep changing their minds on a practically minute-to-minute basis. (Seriously, the amount of texts I've gotten from each of them...) But it's hard to explain what the spells do or how useful they'll be when your audience has no personal experience with the game.
TL:DR; I'd like to make choosing spells more newbie-friendly, but I don't know how.
However that ^^^ question (if actually phrased as a question) strikes me as something that might get closed as too broad, or maybe subjective. Are my instincts right? Can I phrase it differently to make it RPGse acceptable?