Today, I started wondering why in 5e, the DMG calculates encounter difficulty as "adjusted XP" which is adjusted by the total number of enemies in the encounter, but doesn't award the adjusted value as XP to the players. Turns out we have a question for that already, from 2014: Why don't players get extra xp for large encounters?
The question doesn't use the DMG terminology of "adjusted XP" and "total XP value", so thought I should create a duplicate to point towards it for improved searchability. However, the 2014 question is asking for reasons behind rules without requesting designer citations, so if asked today, it would be closed as opinion based guessing question. None of the answers cite designer reasons.
Should I or should I not create the signpost dupe?