We have quite a few questions about running a large party (How do I run a game for a larger group?, Balancing undead encounters against large party with a cleric, How do I scale an encounter to a larger party?), which cause both balance problems in most D&D and similar game systems (due to action economy and other factors) and pace problems, due to too many players taking turns and thus having longer waiting times.
We also have some questions on the other side of the spectrum - small parties usually lead to other kind of balance problem: There aren't enough characters to fill everything a party is usually supposed to handle, which leads to uses of DMPCs (Should I use a GMPC to help a small party?), nightwatch problems for resting (How do long rests work for small parties?), etc.
Either way, we recently had a question which involves having a small party (Is this wolf DMPC overpowered or underpowered?), and I wanted to link possible alternative solutions for the asker. It would be really helpful if we had a [small-party] tag, for example. I think both tags (big or small party) are quite descriptive about the kind of problem we will be facing, help a lot with finding similar problems and generally fulfill the purpose of a good tag.
Can we has them?