This question already has an answer here:
This question was spurred by an edit to this question: How can I avoid plot pitfalls that are common to the Star Trek franchise? which consisted solely in adding the star-trek-fasa tag.
While I see why this tag was added, the OP said in a comment in one of the answers that they are using FASA's rules, the question in itself is completely system-agnostic, and would apply to every version of the Star Trek RPG (Decipher, LUG and the new Star Trek Adventures that was released last year).
I feel that leaving the star-trek-fasa tag alone has a potential to be misleading, but I'm not sure whether we should add all the system tags, currently star-trek-decipher and star-trek-adventures, or remove the star-trek-fasa and keep only the generic star-trek.
What does the community think?
Note: In my opinion, the potential duplicate isn't really about the same problem. The duplicate was about someone needing advice on how to design pirate adventure in D&D4 and wondering if they should broaden their question since you can have pirate adventures in other games. Here, the question is about problems that are very specific to the Star Trek universe (I don't know many other games with transporters, for example), but not tied to a specific system since those problems can crop up in any version of the Star Trek RPG.