I tried to ask a question, but it was closed as opinion based. The version of the question at time of writing is given here:
The tiers as defined here https://1d4chan.org/wiki/Tier_System
Tier 1: Capable of doing absolutely everything, often better than classes that specialize in that thing. Often capable of solving encounters with a single mechanical ability and little thought from the player. Has world changing powers at high levels. These guys, if played with skill, can easily break a campaign and can be very hard to challenge without extreme DM fiat or plenty of house rules, especially if Tier 3s and below are in the party.
Are the new Bard class options Tier 1? New class options: college of glamour, college of swords
I'm looking for a detailed analysis of the new bard colleges (and bard base class features) compared to the capabilities of all other classes and class options.
An easy way to answer would be to show a single thing the bard can't do that another class, class option can.
I'm looking for mechanical analysis of features. Mainly the result of features. Such as healing word having nearly identical results as the fighters second wind. It takes the same resources (something the fighter and bard can only do a few times a day)
The tier system can be applied to any game system. For instance a queen is clearly a tier two piece in chess because it can do almost everything other pieces can do.
My goals with this question are to get a sense of what I should expect of the new Bard Colleges (Glamour and Swords) over the course of a level 1-20 campaign and how they compare to the other classes. I'm willing to remove mentioning of the Tier system as it seems to offend a lot of people. I really don't want one character intentionally or not intentionally showing up other character on a regular basis, which I've seen from a few builds.
In the past in 5E I've seen the Battle Master Fighter outdone at almost every turn by a Bladesinger Wizard unintentionally. It was built in such a way to have an AC of 24 when necessary and could dish out as much damage as the Fighter round by round in the official adventures (It used a combination of haste and two weapon fighting).
I've seen PHB Bards nearly do this to casters (but in general all my caster players have held back for the sake of non-casters, so it was hard to tell).
I mainly want to know if I need to keep an eye on these class options.
How can I frame this for it to work on the stack? What do I need to provide, add, or clarify for it to be answerable?