This is a community-wiki post that everyone can edit. Its purpose is to compile a list of RPG.se answers that would significantly benefit from LaTeX markup, as part of the use-case argument for enabling MathJax here. Shog9 [said](//meta.codereview.stackexchange.com/questions/1438/mathjax-on-codereview#comment4244_1443) in response to the [Code Review request to enable MathJax](//meta.codereview.stackexchange.com/questions/1438/mathjax-on-codereview): > Unless there's a large population of posts that could benefit *extensively* from it, there's no need to impose the cost on the rest of the posts. A few subscripts don't really necessitate this. They then compiled a list of answers that would benefit significantly from MathJax support, and the request was eventually implemented. We need to do our own due diligence and legwork! ---- List of answers that would improve with MathJax ---- * http://rpg.stackexchange.com/questions/70802/how-can-i-test-whether-a-die-is-fair/70803#70803 * http://rpg.stackexchange.com/questions/68938/can-i-randomly-determine-the-outcome-of-an-event-with-5-outcomes-with-a-d6/68966#68966 * http://rpg.stackexchange.com/questions/66960/improving-fumbles-when-using-pools-of-d10s-in-tros/67009#67009 * http://rpg.stackexchange.com/questions/66960/improving-fumbles-when-using-pools-of-d10s-in-tros/66963#66963 * http://rpg.stackexchange.com/questions/62736/calculating-6d6-similar-to-poker-dice/62741#62741 * http://rpg.stackexchange.com/questions/62526/how-to-model-a-dice-pool-with-re-rolls-mechanic/62537#62537 * http://rpg.stackexchange.com/questions/59900/dice-probabilities-when-rolling-more-dice-than-needed/63789#63789 * http://rpg.stackexchange.com/questions/58530/dealing-with-large-amount-of-dice-rolls-for-a-single-damage-roll-without-making/68351#68351 * http://rpg.stackexchange.com/questions/55911/using-anydice-to-determine-the-odds-of-getting-a-specific-number-sequence-on-mul/55917#55917 * http://rpg.stackexchange.com/questions/55911/using-anydice-to-determine-the-odds-of-getting-a-specific-number-sequence-on-mul/55913#55913 * http://rpg.stackexchange.com/questions/55720/what-is-the-average-roll-of-a-die-with-an-expanded-explosion-threshold-as-compar/56398#56398 * http://rpg.stackexchange.com/questions/49710/dice-pool-success-probability-with-one-exploding-die/49714#49714 * http://rpg.stackexchange.com/questions/33935/when-rolling-percentages-do-1d100-and-two-d10s-percentiles-share-the-same-pro/33973#33973 * http://rpg.stackexchange.com/questions/3274/are-earthdawns-dice-mechanics-as-unfair-and-wonky-as-my-player-claims/3280#3280 * http://rpg.stackexchange.com/questions/3274/are-earthdawns-dice-mechanics-as-unfair-and-wonky-as-my-player-claims/3276#3276 * http://rpg.stackexchange.com/questions/1528/what-is-the-statistically-superior-character-creation-method-twelve-3d6-or-six/2826#2826 * http://rpg.stackexchange.com/questions/59336/does-a-roleplaying-game-that-uses-continuous-probability-exist/59395#59395 * http://rpg.stackexchange.com/questions/48988/how-to-calculate-the-expected-damage-increase-from-empowered-spell/48996#48996 * http://rpg.stackexchange.com/questions/47172/how-much-damage-does-great-weapon-fighting-add-on-average/61778#61778 * http://rpg.stackexchange.com/questions/47172/how-much-damage-does-great-weapon-fighting-add-on-average/47173#47173 * http://rpg.stackexchange.com/questions/44347/how-do-you-calculate-the-odds-of-success-for-an-ability-contest/44349#44349 * http://rpg.stackexchange.com/questions/44207/how-do-you-calculate-an-average-damage-when-damage-is-conditional-on-circumstanc/44210#44210 * http://rpg.stackexchange.com/questions/41373/considering-complex-dice-roll-probabilities/41385#41385 * http://rpg.stackexchange.com/questions/34190/how-do-i-calculate-the-chance-of-hits/44896#44896 * http://rpg.stackexchange.com/questions/12953/whats-the-probability-curve-of-the-d10-storytelling-system/12968#12968 * http://rpg.stackexchange.com/questions/7233/what-is-the-formula-for-average-damage-for-an-avenger-against-an-oath-target/7246#7246 * http://rpg.stackexchange.com/questions/7233/what-is-the-formula-for-average-damage-for-an-avenger-against-an-oath-target/7244#7244 * http://rpg.stackexchange.com/questions/74506/does-concentrate-poison-stack/74510#74510 * http://rpg.stackexchange.com/questions/75954/how-far-do-you-fall-a-turn/75955#75955 * http://rpg.stackexchange.com/questions/55720/what-is-the-average-roll-of-a-die-with-an-expanded-explosion-threshold-as-compar/76073#76073 * http://rpg.stackexchange.com/questions/75940/experience-point-calculation-for-encounters/76089#76089 * http://rpg.stackexchange.com/questions/69064/is-unearthed-arcana-players-make-all-rolls-correct/69067#69067 * http://rpg.stackexchange.com/questions/76318/what-is-the-formula-for-calculating-in-system-traveling-time/76319#76319 * http://rpg.stackexchange.com/questions/57165/what-happens-when-you-run-out-of-movement-while-jumping/76580#76580 * http://rpg.stackexchange.com/questions/76958/what-is-the-probability-of-surviving-my-death-saves/76959#76959 * http://rpg.stackexchange.com/questions/76958/what-is-the-probability-of-surviving-my-death-saves/76983#76983 * http://rpg.stackexchange.com/questions/66960/improving-fumbles-when-using-pools-of-d10s-in-tros/66963#66963 * http://rpg.stackexchange.com/questions/66960/improving-fumbles-when-using-pools-of-d10s-in-tros/67009#67009 * http://rpg.stackexchange.com/questions/79841/what-is-the-maximum-number-of-simulacra-i-can-have/79844#79844 * http://rpg.stackexchange.com/questions/79942/what-is-your-chance-to-win-in-a-contest-where-you-have-advantage-and-your-oppone/79949#79949 * http://rpg.stackexchange.com/questions/79942/what-is-your-chance-to-win-in-a-contest-where-you-have-advantage-and-your-oppone/79949#79949 * http://rpg.stackexchange.com/questions/80246/how-many-rolls-does-it-take-to-get-to-six-coins/80248#80248 * http://rpg.stackexchange.com/questions/80246/how-many-rolls-does-it-take-to-get-to-six-coins/80263#80263 ---- *Deleted answers and answers with trivial uses of mathematical notation (i.e., MathJax would likely not improve clarity) have been skipped. Answers to closed questions have been included.*