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43

I think this goes back to one of the core statements about Stack Exchange sites. Asking Expert questions, getting expert answers. To me, and I have no context having not read or played Fate, it seems like people are so bogged down with non-expert Fate questions that the first instinct is to give an answer suited for a beginner in the system and not an ...


36

I look at this from the point of view of the voter, and I try to give answers which are clear to vote on. As a voter, I feel tricked when two different answers that would each be sufficient on their own are lumped into one single post. It means I have to choose only one response to two answers, and that's not cool. (And it leads to "I disagree" comments, ...


32

Use both whenever possible There's really no difference between the paywall for a book and the paywall for a site. Whenever I get the chance I cite both the book and online: (PHB p. 245). Barriers to entry To someone that doesn't have a book, (DMG p. 270) is exactly as inaccessible as https://www.dndbeyond.com/compendium/rules/dmg/dungeon-masters-...


31

In my opinion: Answers should actually answer the question. This is non-negotiable. The real value of multiple answers is different perspectives. I mean, really: five or ten answers just rewriting the same post are pretty worthless! All this really does is make sure the top 1-2 answers keep getting all the upvotes while all the other ones languish (because ...


31

Nothing First, the tweets we often reference to, Crawford, Mike Mearls, etc. are used to support our answer. Usually it goes in a way like this: A designer has clarified how this certain situation should be handled A designer has clarified how a thing should work, and my answer is built upon the consequence of the clarification A designer has clarified how ...


30

It was unclear and mostly wrong and showed a lack of expertise Note that all of this, more or less, was brought up as suggestions for improvement in the comments under your answer (by multiple people including myself). In general, if you are wondering why you are getting downvoted and there are comments pointing out flaws in your answer, they are often ...


27

Add whatever you find useful for the asker That's my approach, at least. I'm obviously guilty of the essay answers mxyzplk mentions. From my experience, many users, especially new users and new players, often state questions that are not their problems. I think this question exemplifies it the best. The question states Do wizards get bonus spell slots ...


26

For now, neither It is completely okay not to accept any answer if you feel the issue is not clear. You are under no obligation to reward the highest voted answer either. The two systems have different purposes. Try them "Accept" is also there to indicate what has actually worked for the querent. If you try the answers out and see that one solves your ...


25

Bounties always draw attention to a question, it's just part of the bounty effect. They encourage new attention no matter what because it gets highlighted for a while. That means new answers, but it also means people voting to moderate those new answers. Bad new answers will get downvoted like usual, good ones will get upvoted. To answer your questions: It'...


24

If a question specifies no system, a useful answer assumes no system. It has a responsibility to do so, or else it's potentially not useful. An answer providing D&D's mechanics or content as examples is perfectly fine so long as the answer still talks in general RPG terms, and not system-specific terms. An answer becomes not useful once it just assumes ...


24

Absolutely. There are even badges for it. Necromancer, Revival, Excavator, Archaeologist all reward you for going back to old posts and doing something (necromancer and revival for answering and excavator and archaeologist for editing. If there isn't a good answer on an old question or you can do better than any previous answer then please provide one. SE ...


24

If you can effectively support that the question is unanswerable, that is almost certainly itself fodder for a good answer: if you're drawing on cited material and/or personal experience as appropriate, and following the usual guidelines for good answers, you can give a great and useful response to the question. If you don't have an answer yourself, and you ...


24

There's a mixture of things you might be referring to. I'll go through our policy: We expect that answers should be an attempt to wholly and independently answer the question, such that it could work if no other answer existed. We don't do "tack-on" answers, though you might see those on other stacks. (Should I be requesting people answer the question ...


24

No Here's the deal. Everyone (most people at least) know they can do whatever they want in their games. But they are asking a question not because they need someone to tell them "sure you can! make it up! let your freak flag fly!" but because they want to know what the game rules actually say, if only as a starting point. Therefore if the question is "...


24

Stack Exchange is a rigorous Q&A community with a mission to build up a reliable knowledge base for future readers. It's sort of like Wikipedia in that regard. To accomplish this mission we need our answers to be clearly backed up so visitors can verify our answers for themselves. Without any citation we are just random people on the internet and our ...


24

Definitely Just as it's appropriate to change the accepted answer to your question that was once correct, it is appropriate to downvote a once-good answer. However Before I do this, I would first comment to why the answer is no longer correct, perhaps with an errata link or some other damning source so that they may be able to edit the answer themselves.


24

I understand, I really do. I wish popularity contests didn’t break out occasionally and stir up trouble, and I wish voters would leave them to die down faster after a close. By and large, the activity does drop off though. And it doesn’t really encourage asking that kind of question on purpose. Answering it might be encouraged a bit, but those who don’t ...


23

Answering from related media is fine, but be careful to be explicit, as how things work in the RPG is not always completely aligned with the a) different mechanics in video games and b) fictional liberties taken in novels. For some questions, answers from those might be appropriate and for others they may not be. Lore questions should be safe (though even ...


22

Self Answers to questions are good Across Stack Exchange, there's always been a stigma against self-answered questions due to the perception that this is intended to function as a kind of Reputation Farming. I don't agree with that perception, both from a theoretical perspective, and from the practical perspective of observing that Self-Answered questions ...


21

No, use either. I personally prefer d20pfsrd for everyday use because it's organized better and includes FAQs and relevant dev threads and stuff, but that's not an official declaration. PRD It's dumped there by Paizo, so it's "official" (given that they don't really spend a lot of money on editing it for obvious reasons). People report errors in the PRD ...


21

It's cool to add good answers to old questions. We even have badges for it! And answers are always held to the same basic standards no matter how old the question is. But if what you're focused on is answers which mostly re-state existing answers, sometimes a different way of explaining something is useful--everybody's got a slightly different way of ...


21

There's two expectations going on you're running into: If you're attempting to partially or completely solve the problem, exclusively do that in an answer. from Should users refrain from answers (or partial answers) in comments? If you're writing an answer, try your best to directly and comprehensively address the problem in the question. We will judge ...


21

Support why they are correct Add the full rule context and explain the rule to the best of your ability. Usually these kind of questions come from a misunderstanding or lack of comprehension of the rules. You should try to clear up their confusion as well as directly answer the question. If possible draw parallels to other rules from the system that use ...


20

Unfortunately for the hapless souls who offer that "yeah this works" answer when it's wrong, the usual resolution communities use is to downvote that accepted (but wrong) answer more heavily than it would usually see until it's very, very obviously wrong and that readers should keep scrolling, and because it's accepted they can't delete it. Other answers get ...


19

Your responsibility is to accept the answer that most helps you. It's basically a way of marking for future visitors that "I went this way." That said, I've seen a number of ways of dealing with two (or more) very closely competing answers: Accept one answer, but upvote the other (effectively splitting "the points" for the answer). Add a comment to the ...


19

Because Being […] off topic for the game [is] misleasing to DW readers, and we already have system agnostic questions about this topic. It is a really bad idea to answer questions about games without any knowledge of the game. Even deciding that the game is irrelevant requires being an expert in the game. We often have the problem that people feel ...


18

Generally they need to be deleted or updated. If the author is a regular a comment indicating that the question has changed and that they should edit or delete their answer is best. If the author is a drive by or hasn't been to the site in a while then you've got a choice to make. If a minimal edit can be made to bring it into the new scope of the question ...


18

No, I would say that you should not edit your answer, This is a new answer, it is substantially different. It has its own different pros and cons. It thus should not benefit from the up/down votes the previous answer had. If you feel your old answer was substantially wrong, and without merit, and causing harm, then you might choose to delete your old ...


18

I think my answer regarding the (now defunct) DndTools.eu site is relevant. It goes something like this: The legality of linking to infringing material is unclear, with conflicting legal precedents, and different ones in different countries. It's legal in the US though, so long as DMCA takedowns are processed in a timely fashion (which SE does). Regardless ...


18

You cannot control what other people do, just what you do. Post your answer. If the OP or anyone else doesn't like it - that's their right, even if they're being a dink. If they post a comment that you think helps refine your answer, edit to take it into account; otherwise don't reply. It takes two to argue in comments. Don't enable it. What "should" ...


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