Many badges don't get awarded the very moment you meet their criteria. Instead, they get checked and awarded periodically by scripts that run every few minutes or hours (sometimes lots of hours), according to how server-intensive the badge is to check for, and how often people get it.
You'll probably get the badge later today. If you don't get it for a ...
You're right, there's an accessibility issue with these colors.
The colors are #9f8010 for text and #fffdf7 for background. That gives us a contrast ratio of 3.7. The WCAG 2.1 contrast ratio guideline says that text at this size needs to have a ratio of at least 4.5. A ratio of 3.7 is mostly okay for those of us with good eyesight, but people with poor ...
You had an edit collision.
As you said, someone else tagged the question immediately. That edit had probably already happened before you hit Save. (You just didn't find out about it until a few seconds later, because nothing is truly instant.)
So when you did try to hit Save, the system saw your edit amounted to changing nothing — the tag was already ...
According to this Meta.SE post you need 10k reputation to view frozen/deleted rooms. It looks like neither you, nor any of the other users that can't see this room have at least 10k reputation on any site so you wouldn't be able to see it.
The site's UI assumes that all avatars are square and the profile page is no exception; on your profile, SE is using your full-size uploaded image, but it has height and width attributes set so that the browser renders it at 164x164 pixels.
It is the answer the OP considers the best, that helps them the most with their problem.
That does not mean it is the objectively best one. Feel free and vote for the answer(s) you like.
However, the accepted answer is at the OP’s sole discretion and it can’t be “appealed.” We get flags with people saying “they accepted answer X but I think it’s wrong!” ...
That can happen when for whatever reason (usually a network hickup or something like that) we fail to load the dice user. In that case we just use the default system user for a while. Whether or not this happens to a particular user depends on whether or not they are hitting the particular web server where this happened (which is a 1 in 9 chance), that's why ...
A suggestion to have the reputation portion of the test that puts a new post into the Late Answer queue raised from 10 rep to 50 has just been implemented. This dumped many old “new” late answers into the queue from users who have 11–50 reputation. This is network-wide — fellow mods from other sites started asking about their review queues spiking, and that ...
This is one of the loveliest bugs I've ever had the pleasure of reproducing.
Go, little KRyan user banner! Go, be free!
Wait, he came back! ... He's showing SevenSidedDie's user info the way out! Go, little ones! You can do it!
You now have this badge -- the system awarded it a couple of hours after you made this post.
Many badges don't arrive the instant you qualify. There are scripts that run throughout the day which check for people who should get a badge and award it to them. Badges not earned frequently are checked for fewer times per day, leading to potentially a few hours' ...
It was a hack
You'll find this covered in that question (and in the comments below), but to reiterate;
We decided that the Revisit should be locked for a week before allowing answers. The decision to "lock" was based on the assumption that the Wiki Answer lock only prevents answers, but on further investigation it also prevents votes and comments.
This seems to be a simple CSS bug / typo in the RPG.SE style sheet. Specifically, the style declaration for #system-message here on RPG.SE says:
when it should say (and on every other SE site I've checked, does say):
Given that there's no reason to actually specify clear: none here (it's the default value anyway), that every ...
That's not a suggested edit thing, that's a tag order thing
Main meta Q on this: Diff shows tag being added and removed in the same revision
The answer to which explains:
The tagging system automatically sorts tags based on how many times they're used. However, this is relatively new, so when a new edit is processed for an old post, the system sees the sort ...
Thank you, SE devs! With the redesign (and some prodding from KRyan) we finally have well-spaced headings and a distinctive H3 for the first time! (since beta)
Whether or not it suits our individual tastes it's a huge improvement and makes using all three heading levels viable. I'm happy, and this is just personal but I think the Georgia font is more ...
This problem has been reported on Meta.SE, and can be reproduced by generating a sufficiently large (~10) number of rep events over a time period of ~1 hour.
The bug has not been fixed as of July 2017.
The reputation on Meta is only updated once an hour.
See for example
My “Meta” rep on Photo.SE differs from my main rep on MSE. The highest answer links to "What is Meta?" in the Help Center, which states (emphasis mine):
Votes on meta do not affect your reputation; your meta reputation is the same as your reputation on Stack Overflow (synchronized ...
You can edit deleted posts other than your self-deleted questions
You can find this clarified in this general meta post:
No one can edit a locked post.
The author of a deleted post can edit it unless it is a self-deleted question or locked as noted in #1.
Folks with full editing rights can edit any deleted post except those restricted by #1 or #2.
You appear to be using the deprecated mobile view.
See this meta.se: Deprecating our mobile views
This creates a couple of issues. First, if you’re adding a feature to an existing part of the site, you have to build two separate front-ends—one for mobile, and the other for our desktop view. This introduces more opportunities for bugs, and has even ...
Due to the new community ads requiring new dimensions, the Stack staff have deferred activating them, to give communities time to redesign and submit ads. They are tentatively scheduled to go live in mid-to-late February:
I've been holding off on the official activation of the new threads since people haven't had much time to design new ads to accommodate ...
See here: New onboarding for review queues
From the question:
We are also showing a popover to users who earned access to review queues in the past, but have never done a review or haven't reviewed in the last 30 days. This popover is only appearing for the next 90 days. The goal is to engage users who may not have interacted with the queues since we made ...
The linebreak before "If" breaks the spoiler markdown.
Curse of Strahd spoilers ahead.
Fixed (by deleting the linebreak), it looks like:
Alternatively, we can fix it like this:
With a double space at the end of the first two line in the spoiler block. This is the solution I went with, as this matches the rendering in the adventure's text.
This has been fixed and is now live across the network. Yesterday we rolled out a behind-the-scenes update to unify how many components across the network are themed. It looks like a slight typo made it into the code that sets visited and hovered link colors, causing them to revert to their default values instead of using the correct values from the site's ...
First of all: thanks a lot to everybody for notifying us about this issue. We have been able to reproduce and fix the issue. Please do let us know (in a comment to this answer) if you're still encountering any issues with this.