(Foreword so I can actually sound trustworthy as I write about this: I've been an accessibility developer for the past few years doing things exactly like this.)
We don't actually have to change the appearance of the dice. Since we're dealing with screen readers, we can also make a change that targets screen readers specifically and gets them to read out a ...
Yes, let's do this. Make the d6 use numbers instead of pips.
Theory background. Using text to represent graphics isn't really accessible, and tends to be done primarily because it “works” for people without accessibility needs. Using layout tricks to move “U+2022 BULLET” around the screen is a tidy example of how visual-centric design accidentally defeats ...
Our Very OwnTM chatizens have written a number of small RPGs. (And there are hundreds of other micro-RPGs out there worth trying!) Often people will take them for a test drive, but I know I forget about them pretty quickly, since they're not often in my RL-group's rotation. But plenty are amenable to play-by-chat. Let's do it some ...
The Official WOTC D&D Feed.
With 5e launching shortly I think it would greatly benefit the site and chat users to have the WOTC feed show up. I know ENWorld's coverage would overlap with this some, but I think their editorial take vs. the more informative approach of the actual Wizard's ...
I believe it's probably time. Heads have cooled, there are plenty of resources and real games running.
Also things are more awkward and hard to moderate (for mods and users) now that those conversations are partitioned off into another room.
No. Stack Exchange is probably never (ever, see meta.se) going to have a private messaging system. Private communication methods exist for official moderator business, but that's about it.
Remember, we're first and foremost a Q&A network that's here to build a public wiki to help people through the problems they're facing, and while our chat's a great ...
Rooms with any sort of meaningful content exist forever.
As outlined in the chat FAQ, "A room is considered worth retaining if it has more than 15 messages by at least 2 users." Any such room is available for everyone (including non site members) to find on this list of RPG.SE chat rooms, for as long as the Stack exists. Also they're seeded to Google.
The official Fate blog on FateRPG.com:
This blog contains news on Fate developments such as the recent release of Fate Core. Additionally, however, it regularly discusses the workings of the system and provides playing advice to players. For instance:
How does one model being on fire within the system?
How should players ...
Tabletop Tasting Time!
A lot of people visiting the chat (including myself) have awareness of only so many different RPGs, with some folks only familiar with D&D or D&D-and-friends. Let's have an evening when we discuss, review, share and raise awareness of less known but not necessarily obscure games, especially ones that are small, free and ...
Rooms will exist indefinitely, so long as there is at least one person actively talking in the room. A room is considered worth retaining if it has more than 15 messages by at least 2 users. (/faq#retention)
The chat you linked accumulated thirteen messages from five users on 5 February and then got deleted 8 days later on 13 Feb. Users with sufficient ...
According to this Meta.SE post you need 10k reputation to view frozen/deleted rooms. It looks like neither you, nor any of the other users that can't see this room have at least 10k reputation on any site so you wouldn't be able to see it.
The Seven-Sided Die
@SevenSidedDie's blog, covering D&D and others.
Example post: Scarcity creates desire
If you want to motivate your players, make things scarce.
I’ve seen this in my own play lately. Players that were hard-core WotC D&D players have suddenly been lusting after treasure and XP in ways that I’...
"Deeper in the Game: From Geekdom to Freedom" blog by Bankuei
This blog is low-volume (I consider that a plus). It includes indie-games content, D&D content, theory and tools (like the "Same Page Tool" that we cite constantly in comments and chat), and content about social-justice issues in fiction and roleplaying.
The Bundle of Holding blog!
The Bundle of Holding is a tabletop RPG version of the videogame Humble Bundle: it promotes small-business RPGs by offering cheap bundle rates for high-quality indie games, and donating proceeds to charities of the creators' choice.
RSS feed: http://beyondthebundle.com/feed/
An influential blog written with an eye to using analytical theory to develop practical tools for GMing. Especially good for campaign building and adventure building concepts and tools.
The author is critical of various D&D designs without being an edition warrior, and ...
Recent articles from EN World.
It's often a news source that provides various official timely announcements.
Angry GM writes on all matters of running games and designing adventures/campaigns. His posts split about half-and-half between truly system-agnostic (usually gm-techniques) and D&D/PF-centric (usually monster-, dungeon-, encounter-, adventure-, or campaign-design).
He's often cited as ...
I'd second the move to end the prohibition with a single caveat.
Let's be mindful of those in the main room who have little interest in 5e. Part of the reason it's been beneficial to segment is that 5e can sometimes take over the main room. Let's commit to moving extended conversations on the subject to the 5e room (or another relevant side room), and also ...
If a question is permanently closed, sure.
If you are just end running around the entire goal of having people improve their questions, get them opened, and get peer reviewed answers from the whole community, no, and your comment will be deleted.
The disclaimer at the top of ENWorlds' site suggests it may be due to their upgrade.
Welcome to this new upgrade of the site. We are now on a totally different software platform. Many things will be different, and bugs are expected. Certain areas (like downloads and reviews) will take longer to import. As always, please use the Meta Forum for site ...
That can happen when for whatever reason (usually a network hickup or something like that) we fail to load the dice user. In that case we just use the default system user for a while. Whether or not this happens to a particular user depends on whether or not they are hitting the particular web server where this happened (which is a 1 in 9 chance), that's why ...
I've just started a blog. The contents are to be primarily theoretical pieces about RPG construction and its implications, GMing tips, away-from-the-table resources for players and GMs and last but not least, an outlet for my own RPG designs.
Often, a question is improved through feedback given in comments. In this case, the context of the change is clear, since it's right there in the comments next to the question.
In light of that, perhaps a solution to the problem would be to post the gist of a Chat discussion as a comment, to have the summary next to the question. Of course, this isn't ...
I've seen a lot of chat rooms on a lot of Stacks, and I'm sorry to say a dedicated LFG room will just freeze and die. An LFG room is only as useful as its traffic volume, and most users simply don't want another room to keep track of. A dedicated room has all the problems of the main chat PLUS fewer eyes on the material and less activity to keep it from ...