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This question is what we call a real-world research question. This is mentioned in our on-topic help article: Generic real-world topics Questions about a general real-world topic such as history, geography or economics, whilst relevant to RPGs, may be off topic if they are not RPG-centric (or better belong on another Stack Exchange site, such as ...


22

“Primarily opinion-based” is the wrong close reason, but the question should still be closed, in my opinion. Designer-intent questions have been ruled off-topic here, and that’s inevitably what this question is. It might be salvageable if you reworked it to emphasize more the history as the thing you want to know—maybe asking about context, e.g. did D&D ...


17

Re-ask the question with the appropriate system tag (The following is a summary of what, as far as I can tell, should be done under the current policies and is neither my endorsement nor lack of endorsement for those policies; debates of them are best left in the various Metas more specifically about them) Given the current policy to never add a system tag ...


16

Issues with the linked question: As I see it, the problem with the linked question is that it's not clear what would make a good or bad answer to the question, nor what would make one answer better or worse than another. The criteria for making those determinations aren't defined in the question. That responses are possible is irrelevant, and a standard ...


15

The points everyone else has made are good, but I'll add one more: Experts closing questions because they are familiar with what the answer would be and/or what it would involve to make an excellent stack-appropriate answer, is generally good and expected as long as the close reasons are valid. In this case, experts looked at your question, determined that ...


12

This question was closed by community votes not moderators. It is also not for the reason you are imputing to them. Optimization questions require a clear goal to address - "mechanically stronger" isn't a thing. Check out Are character build or optimization questions on topic? for how to ask an optimization question that's not too vague. While there may ...


12

Basically Nothing I downvoted for a number of reasons: First, all of the edits, therefore all of the phrasing and word choices, belong to the original poster. And if the OP can ask the question in terms of joules, they can almost certainly plug in the \$m \times g \times h\$ formula that the single answer used. This may be presumptuous on my part, but it ...


11

I think that the scope of the question is fine, and is adequately defined. If the asker is interested in any word used in any setting, that defines a standard against which answers can be assessed. It is in no way opinion based-- words mean what the asker wants, or they don't. What causes some trouble for the question is is whether or not it is on-topic for ...


10

Experienced site users--importantly, ones with the privilege to cast close- and reopen-votes--think this question isn't currently in a good stat for the Stack. And I'm not sure I see anything here that's really designed to sway their opinions. I think the question you're posing might find its best reception if viewed through the frame of a "theoretical ...


10

The different banners are: What a user without close/reopen privilege sees on another user's post What a user without close/reopen privilege sees on their own post I don't know - I don't have any closed questions on any site where I don't have this privilege - anyone who does, please post a picture. What a user with close/reopen privilege sees on another ...


9

No, it is not opinion-based The question is not primarily opinion-based, as the answers have shown. It fits in with a limited / bounded list approach, and has solid criteria for good answers included. And it's gotten at least one, if not two, good answers. Erik's answer is particularly apt in that (1) he used a published source that not everyone (the asker ...


8

Editing closed questions puts them back in the review queue, and if the edit was unrelated to the close reason, the question will be kept closed Firstly, I will point out that I've done exactly the thing I ask about in the question, and it was V2Blast♦ who pointed out to me why I shouldn't do this. I've since abstained from doing this, but I've seen some ...


7

Closed means it is temporarily blocked from being answered Questions get closed because community members think it shouldn’t be answered in its current state. See below for more on that process. Do note that closure is temporary, unlike what you might see on traditional forums. Once a question has been edited to be answerable, users (the same or others) will ...


7

I strongly suspect that, of the several metrics influenced by Str, at least a pair (most probably overhead carrying capacity and dragging or lifting capacity) will lead to different results when compared to what a real-life person can do. Apart from what Korvin said, you should really decide upon one metric that you want to compare. Also be aware that your ...


7

Ok, I can't actually speak for the users who closed, but here's what it looks to me like has happened. The original question was framed with: What sorts of items might it create? Which is a query best served by a flood of unsorted responses with ideas - i.e., better served by a traditional forum. The question was then appended with a wall of additional ...


7

Perhaps the OP could reform the question into "what existing monsters are most similar to this thing" We already have a number of questions like this: What options are there in 5E that are similar to Minions? Is there a kind of damage or effect similar to "Brilliant Energy" weapons from 3.5e? What race is most similar to a cat? Is there ...


7

This question is off-topic. This question asks for a tool that serves a certain purpose, particularly, a database that lists common items found in various rooms at different points in history. 1. This is not an RPG question. That this question relates to RPGs at all is because its answer may be useful for worldbuilding (which there is a stack for already) ...


6

"Why 6 seconds and not... 2571241 Planck time Units?" is in its inception a designer intent question. Why did the designer choose this time length and not any other arbitrary measurement can only be answered by the designer. And because of that, it is a speculation for everybody else unless the game itself defines WHY it chooses that unit. Some ...


6

Well-scoped, but room for improvement I think the question is fairly clear, although more specifics are always helpful in narrowing down to potential answers that best fit the bill. Honestly, this seems a bit more like a general language question as-asked and not necessarily a RPG question. Narrowing the scope to asking about words that work within a ...


6

What could be done is to ask at Physics or Worldbuilding SE That would improve the location of the question; however, you'd likely get downvoted at Physics there for lack of research, since it doesn't take much of an internet search to convert units to arrive at the equation set up and you then plug in the values. Someone at RPGSE was kind enough to do that ...


5

The question does not have enough details; close it Is the OP looking only and specifically for the site that they remember or will any similar site fit their bill? This is unclear, and as such, what makes a good answer is unclear and the question should be closed as needing more details. If they are asking for any possible site, I believe it would be off-...


5

Unclear questions can be reopened once the unclear parts are clarified. Your question has been asked twice (here and here), and both times been closed because it "needs details or clarity". The community feedback has been mostly unanimous in saying that the question is unclear. There are enough users here who don't understand your question, such ...


4

You need to Edit the question to address the concerns The question(s) have a great number of comments which are asking for clarifications which are necessary for the question to be clearly enough understood to be answerable. You need to edit the question so make it answerable. Specifically, we need to understand what it is to be answered. Starting from your ...


3

Pursue if the answers do not satisfy your question You do point out that In any case, I'm not super attached to or invested in the question anymore. You've answered your own question. You have completed the SE process. Where I'd recommend trying to get a question reopened is where you have a question, the few answers don't satisfy you, and you haven't ...


3

The first question is for sure one that is well scoped. It is possible to ask a question that is hard to answer. Well, that's OK, we may need to be patient and see if anyone with that long of a memory has something to offer. I asked a question about what people learned from the module/adventure "Murder in Baldur's Gate" which was released during ...


3

The question is nonsense from the ground up. “Joules” is not a measure of strength. Ever. It would be just as (in)correct to ask how many lumens, gallons, or parsecs each strength score equates to. It’s like asking “how heavy is blue?” If you fixed that (maybe asking about power [Watts] instead?) you might have a question that was answerable. I would still ...


2

I don't think this is really a homebrewing question at this point If we're talking about the most recent edit, which asks about what published monster best matches the one from the novel, then it's not really a homebrewing question. If it's a monster ID question then the content could be a lot more focused-- we really need mechanical details and not fluff, ...


2

I do not think so We typically don't allow homebrew this for me. While we can review homebrew, we really don't support idea generation. And asking us to homebrew something is the equivalent of an idea generation. Those types of questions do much better in a forum or chat or somewhere else.


2

(Note, this is the same as my answer to the duplicate question I asked: Why shouldn't I edit a question that has been closed?) Editing closed questions puts them back in the review queue, and if the edit was unrelated to the close reason, the question will be kept closed Firstly, I will point out that I've done exactly the thing I ask about in the ...


2

The question as written is appropriate for RPG.SE, and doesn't require any change. Although the question could be directed to other Stacks, it is acceptable given our current guidance. Currently it's unknown what exactly is motivating the question, which leads to differing perspectives on how to fix it. Full disclosure: I am one of the users who answered ...


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