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4

Up front, just for some perspective, I want to point out that we don’t really have a problem here. Like, there isn’t a rash of ambiguously-history-or-intent questions that we need to deal with, there aren’t a bunch of history-of-gaming questions attracting the same kinds of problematic answers we saw with designer-intent, or a ton of solid history-of-gaming ...


3

Do it in a similar way of Game recs. In the section "Before you ask your question, though, consider the following:", we have the following statement about game recommendation: If you're looking for a game mechanic or technique that does thing X, ask for how to do X, not for "games that have X". Asking for a game, or a list of games, is a ...


12

This is awkward, because the policy exists solely because designer-intent questions so regularly got poor answers. There isn’t any problem with the query per se, nor is it impossible or even improbable that RPG is a great place to handle answering them well. Designer-intent is topical, clear, focused, and answerable. It’s purely that, in our experience, for ...


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