24

The dnd-beyond tag (or otherwise describing D&DBeyond in the question) should be treated as equivalent to the OP stating "I'm playing D&D 5e" For the simple reason that D&DBeyond is only about D&D 5e, and cannot possibly refer to any other game or edition. It's not the same as "5e", which can be thought of by some as ...


19

To me, those changes are fine both personally and stylistically Personally: Nominally, my suburban south LA County, CA, family got an Apple IIe shortly after its release in '83 when I was in middle school, but it was Mom who played Zork and other Infocom games on it and, when necessary, did troubleshooting. Further, my parents owned and operated a small ...


16

“Primarily opinion-based” is the wrong close reason, but the question should still be closed, in my opinion. Designer-intent questions have been ruled off-topic here, and that’s inevitably what this question is. It might be salvageable if you reworked it to emphasize more the history as the thing you want to know—maybe asking about context, e.g. did D&D ...


16

One shouldn't undertake a large maintenance project alone, invisibly. [Reiterating: the user had the privileges to do so, and I assume no malice.] TL;DR: default to humility in judgment, and look for opportunities to better the site and the community. To my mind there are two things at play here: a responsibility and an opportunity. We all have a ...


13

This is awkward, because the policy exists solely because designer-intent questions so regularly got poor answers. There isn’t any problem with the query per se, nor is it impossible or even improbable that RPG is a great place to handle answering them well. Designer-intent is topical, clear, focused, and answerable. It’s purely that, in our experience, for ...


13

As you found in comments, there's only three places we can edit in the tour: the blurb at the start, the sample question, and the on-topic/off-topic lists. This doesn't fit into any of those. I'll caveat this by bringing to attention that this isn't about tags per se, it's just about having system information. Expressing that in a title or the body is just ...


9

The change has been made I left this for a few days to see if there were any arguments against it. There haven't been any, reasonable or otherwise so I didn't see the point in waiting any longer. I have now updated the tag. You can find the 11 effected questions under the new tag masks-a-new-generation.


9

This is just the fact-gathering and question sorting, not a statement for or against the question itself. It is for the reference of those that don't know the system. First of all, a correction: there are technically 10 distinct editions, and I am using the German nomenclature here: DSA 1 - 1984 DSA 2 - 1988 DSA 3 - 1992 Myranor Box (DSA 3.5) - 2000 - ...


8

Good news, but please edit your old questions as we normally do. I'm seeing a lot of edits come through that should probably be spaced out over time so that the active page isn't flooded. Before you start editing, please review both how many have been done and how many you plan to do.


7

Most of the answer uses the words "you" and "your" to describe the experience. The target audience for this answer is the general RPG.SE userbase, rather than just yourself. Maybe your personal experience was limited to dads as the primary computer user, but that doesn't necessarily represent the entire Western world during that period. ...


7

Perhaps the OP could reform the question into "what existing monsters are most similar to this thing" We already have a number of questions like this: What options are there in 5E that are similar to Minions? Is there a kind of damage or effect similar to "Brilliant Energy" weapons from 3.5e? What race is most similar to a cat? Is there ...


6

It's all about the original question, the querent's goals, and the community's additions This is really a tough question because the question was fairly clear in it's request: Wants a BBEG for level 1 players Wants to know how to go about making one The answers that came in were some frame challenges, but some also did directly answer the above question ...


6

The new-gm tag is only for questions about being a new GM I'm going to quote from the tagging usage on the tag's wiki: Use this tag when the problem is inherently about being new to GMing, not just when the problem is caused by or the result of being new to GMing. If the problem is about some other aspect of running roleplaying games, and being new to GMing ...


6

As I sorted through the questions to the best of my knowledge, I think a distinction is needed: the-dark-eye-4-4.1 as a joint 4/4.1 it's rather hard to sieve the 4 from the 4.1, plus the unknown recommendation one the-dark-eye-5 for the 5 the-dark-eye for the unsortable and setting questions; possibly separate out the Player group ones where we know. If ...


5

Are questions about rule intent on topic? This comes up from time to time as questions are posed which either explicitly ask for, or need to be refined so as to not incidentally ask for, designer reasons. It deserves a place on the FAQ along with the other refinements on topicality (game/tool rec, alignment, etc.).


5

What is an edit war? Edit Warring is when two (or more) users disagree about something (generally whether something should have a specific edit) and uses their privileges to do and undo that edit repeatedly. For example, one editor believes the question should include a particular paragraph, another thinks it should exclude that paragraph. They each ...


4

Do it in a similar way of Game recs. In the section "Before you ask your question, though, consider the following:", we have the following statement about game recommendation: If you're looking for a game mechanic or technique that does thing X, ask for how to do X, not for "games that have X". Asking for a game, or a list of games, is a ...


5

"Why 6 seconds and not... 2571241 Planck time Units?" is in its inception a designer intent question. Why did the designer choose this time length and not any other arbitrary measurement can only be answered by the designer. And because of that, it is a speculation for everybody else unless the game itself defines WHY it chooses that unit. Some ...


4

Up front, just for some perspective, I want to point out that we don’t really have a problem here. Like, there isn’t a rash of ambiguously-history-or-intent questions that we need to deal with, there aren’t a bunch of history-of-gaming questions attracting the same kinds of problematic answers we saw with designer-intent, or a ton of solid history-of-gaming ...


4

From a world view standpoint, I'd like to suggest that yes, yours was a little provincial. I was an adult in the 1990s (born in 1959). I got my first home computer in 1986, first DOS machine in 1987, installed Windows 3 (on that same machine) in 1990. I was a member of a computer users' group (think "Meetup") starting in 1986 as well. More than ...


4

A question has some facts majorly wrong: should I be correcting them in comments or an answer? A good question about a common situation that one of our recent mods felt was important enough to create and self-answer. Links to some of our other FAQs already.


3

Is there a rule or guideline stating that each post should only ask a single question? A good question about avoid asking multiple questions in a single post. However it has been somewhat mitigated through updates to the "too broad" close reason.


2

I don't think this is really a homebrewing question at this point If we're talking about the most recent edit, which asks about what published monster best matches the one from the novel, then it's not really a homebrewing question. If it's a monster ID question then the content could be a lot more focused-- we really need mechanical details and not fluff, ...


2

I do not think so We typically don't allow homebrew this for me. While we can review homebrew, we really don't support idea generation. And asking us to homebrew something is the equivalent of an idea generation. Those types of questions do much better in a forum or chat or somewhere else.


2

Present the whole class but explain your own thoughts on it as well Note: I'll be using "you" to mean "a general person" not specifically the OP. First, if you are homebrewing an entire class here are three helpful questions: How can I check to make sure my homebrew class is balanced compared to pre-existing classes? What makes a ...


2

A whole class is probably workable We currently have 15 questions tagged with both homebrew-review and class, only 4 of which are closed (and none as Too Broad). There may well be some undertagging here though. That tells me that reviewing a class is possible. But I agree with you that a class is a large scope. We can handle the scoping of a question on a ...


2

These questions should be unprotected going by the Privileges page The Privileges page describes protected questions as follows: [...] Questions should be protected when they are attracting poor answers from new users that exceed the volume which can be moderated in a timely manner. Questions should be unprotected when they are no longer attracting large ...


1

People who do not play the game should not plan and decide this. Not all games are like D&D where versions are significantly different. Call of Cthulhu, for example, has maybe 1 or 2 significant rule changes over the course of 9 editions. And especially gamers from smaller games are more desperate for information and may well want to use tags to see &...


1

How should we deal with answers that are basically duplicates of existing answers to the same question? Another old post with low views. It does address a common topic but I don't think it gets linked to very often. Answers are succinct and to the point, but I'm not convinced about the value of it.


1

How do we handle it when the asker's problem is just that they're confused? This question is quite old and doesn't have a huge number of views. However it does address quite a common issue on the site and the answers are well supported.


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