Hot answers tagged

31

Nothing First, the tweets we often reference to, Crawford, Mike Mearls, etc. are used to support our answer. Usually it goes in a way like this: A designer has clarified how this certain situation should be handled A designer has clarified how a thing should work, and my answer is built upon the consequence of the clarification A designer has clarified how ...


29

It’s a “fork” of D&D 5e: based on similar fundamentals, but having split from the main branch of 5e development and thereafter developed independently of 5e. In a sense, it is not all that different from Pathfinder’s relationship to 3.5e (though, of course, the history in Pathfinder’s case is a little more involved). A fork is its own thing, whatever ...


25

Well, of course upvotes are at anyone's discretion, they can upvote because they like your clever use of headers. However, you are making a false dichotomy between "format" and "content." If someone posts a question or answer that is not readable, then it's not good content, regardless of the research the poster put into it. Let's look at your Qs and As. ...


24

No Here's the deal. Everyone (most people at least) know they can do whatever they want in their games. But they are asking a question not because they need someone to tell them "sure you can! make it up! let your freak flag fly!" but because they want to know what the game rules actually say, if only as a starting point. Therefore if the question is "...


22

Given context, it's better to have information than not. With the probable exception of rules-as-written questions, I see no reason to tell people not to mention if a developer has expressed an opinion or shared an insight about a rule. A good answer would of course compare and contrast the dev's comments with the published game materials to whatever extent ...


21

Self-answering is hard to do well It's hard to write a good question when you're planning on self-answering, and a few of our 5e questions suffer from this. It's even harder to write a good answer to such a question. If the problem as-written boils down to "X in 5e is different from [other edition], help help", whatever other virtues the question might have ...


20

The designers made it clear that rules questions answered by Jeremy Crawford is the official stance of WotC, and many of his answers are turned into errata later on. Granted, that if a ruling isn't in the book yet, it doesn't exist to some strict RAW players. But generally Crawford's posts are what the rules already says, or on rare occasion what they will ...


17

It's fine for answers to use them as support, but generally they shouldn't rely on Crawford tweets alone Jeremy Crawford explains the change here on Twitter: It looks like the Invoke Tweet of Jeremy Crawford feature has been nerfed. Official rulings are now found in the Compendium only, with this account merely providing a "preview" of possible future ...


16

I consider what you've said a pretty fair assessment of some of our 5e questions, and that "please read the rules to me" is a pretty fair description of some of them. As we receive D&D 5e questions, we should keep an eye out for those and close them. I think some of us may have noticed things that could be new and/or confusing, and in our excitement ...


15

Designers' tweets (or any other source of designers' words) are simply what the designers have said. We have no special site rules about how official they are or whether their words = game rules. Nor should we. If someone is using designers' words in an answer to a question, whether about the rules of a game or something else, it's up to that answer-writer ...


15

I think we could do with distinctly tagging some of the D&D Next Playtest questions. There are lots of questions which still apply to D&D 5e, and the idea is/was just to correct them with the finalised 5e rules, which seems to have been a pretty good idea for most of our playtest questions. For example: How does bull rushing work in D&D Next? ...


14

TL;DR: 5E is still new, this might be an anomaly, lets watch it for now before we do anything. It may be too early to judge 5E is not a terribly old game right now, so while we may have a wealth of similar, but not identical questions, it may simply be the newness of the system compared to the 45 year history of gaming that predates this site. We are a ...


14

There are problems with the two existing system tags: dnd-next may or may not be the name of the later edition. dnd-5e also may or may not be the name of the later edition. Both refer to a system that doesn't exist yet, therefore the current questions are about rules that may or may not actually be in a game system of that name in the future. I propose ...


14

As a matter of principle — in terms of what the site is for, how it's been designed, and how it works in practice — we cannot legislate how people answer questions. The minimum and only standard that an answer has to meet is that it be on-topic. We have different (and complex) standards for questions, but these don't and can't apply to answers. The idea is ...


14

List your goals or requirements for the build Always be as specific as you can about what you're trying to do. It would be difficult for you to be too detailed in outlining these details; the points below are a minimum. Please also be clear about what is a requirement (must-have) and a preference (optional but preferable). What goal are you seeking to ...


14

As usual, first present your problem, not your solution Usually, homebrewing something is about creating a new thing that does some particular stuff that you want, but is inexistent in the original published content, or to solve something you think it is a problem. For example, this question is about rebalancing winged races, which OP sees as problematic/...


13

Our fixing of old Next questions has not been working that well. With some hindsight, I'm going to propose something that may be conceptually unpopular, but may be very effective: Let natural duplicates happen as they're asked, and close the old question as duplicates of the new questions. There have been several old Next questions that later 5e questions ...


13

Do not duplicate. Go post new answers, those question will rise to the front page, and good new answers will be upvoted. Ideally the OPs will be around to accept new answers, but if not, the highest voted vs accepted is a well understood distinction. Propose edits to the existing answer if the changes are pro forma or minor. Add a comment if the existing ...


13

Yes it is fine to cite the D&D 5e SRD; some caveats may be needed For the most part, the rules texts match. The issue is that in some cases, the SRD rules don't perfectly align with the rule books, but in other cases the official errata got folded into the SRD before the rules errata are published. A classic case was the rules text for Polymorph ...


13

There are two issues in your question, so I'm going to untangle them a step at a time. You're asking about questions that get closed, and you're asking about how the amount of research in a question is distinguished. These are actually separate for reasons you'll see in a moment. I'll untangle the close issue first, since that makes the research-amount issue ...


13

Sure, add the tags. Tags are free and useful. If we have three questions about Ultramodern, that’s two more than are needed to justify that tag. We have plenty of tags that started out their existence on just one question, and never gained more than a handful. There’s no harm in creating esper-genesis, and it might or might not grow, like any new tag.


12

First and foremost, 2 of the questions on your list aren't terrible, and the other two are only marginally bad. However, I think there's probably a relatively easy answer here. Most of us haven't played a real 5e game or two yet. (sure, many of us have run playtest sessions, and that's good, but probably most of the questions that came up during those ...


12

I do not think we should make this change. I mulled it over and I do not feel it solves any problem we have, nor do I feel we have any compelling reason to have a generic tag like this. The current tag unearthed-arcana is calling a spade a spade. As you may be aware, the "call a spade a spade" idiom means to speak plainly and straightforwardly. What's more ...


12

This isn’t a question for meta, not really. The only context where “official rule source” matters is for discussions of RAW, and for those cases, it isn’t for meta to decide that, nor can it be decidable in general. Official rule sources are those things the publisher labels as such. This is going to vary by publisher, and by edition; D&D 3.5 did not ...


12

Being an abbreviation isn’t relevant: the measure we care about is whether the words used make the post clear. It’s especially important in questions: clarity is so major a measure that not enough clarity is a standard hold reason. “D&D” is clear. No-one will argue that it’s too obscure for our audience. No problem there.* “LTH” doesn’t strike me as ...


11

First, see mxyzplk's answer, which addresses the feedback to the questions and answers you've posted so far on the site. Second, RPG.SE can be confusing to newer users, so it may help to address some potential questions going forward. I've compiled these based on the content of your question here: 1. What kind of site is Roleplaying Games StackExchange (...


11

No, sorry. This is a Q&A site, we don't have a blog or other places to post work or statements. May I suggest one of the forum sites, see I've been told my question is better suited to a forum, but where should I go?, or a blog.


11

We should do nothing. Unclear rules often have multiple valid interpretations. These interpretation are not "house rules" (modifications to the rules) per say, but valid rules in their own rights. Assuming that one of these rule interpretations is correct, then asking the logical conclusions of this assumption, makes for a perfectly valid question that is ...


10

Should we consider tweets when answering questions about rules? Or are they only recommendations? That's a false dichotomy. Refusing to take the actual designer's thoughts into account when trying to understand a game's rules is deliberately ignorant at best. Now, for a pure Rules As Written question, obviously nothing outside the game's text is a ...


10

I generally use a link followed by a blockquote, if the quoted text is central to the answer, or just a link if it's a less central example. So, to steal from your answer, I would say: Haste says: That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. (This is identical to what's in ...


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