22

I understand the frustration. I really, really do. But it's not what votes to close are for and we don't need such an option. There is already a tool designed for "you didn't RTFM": the downvote arrow. When you hover over the downvote arrow, its tooltip says: This question does not show any research effort; it is unclear or not useful That encompasses ...


20

Most basic questions have been addressed network-wide on Meta Stack Overflow. Answer to this one is "no." Any way to send a personal message to another user? The consistent response to this is that it's a bad idea, because: It could hide information from the community: useful information transmitted privately is unavailable to other readers, ...


19

We appreciate your enthusiasm for the site! However, major chunks of this proposal are infeasible for either one or both of these reasons: The proposed change is not technically feasible as it would require changes to the site's code. RPG Stack Exchange members or moderators do not (and will never) have access to the site's codebase. The proposed change ...


19

Related links are one of the good uses of comments, and we don't delete them.


18

(Foreword so I can actually sound trustworthy as I write about this: I've been an accessibility developer for the past few years doing things exactly like this.) We don't actually have to change the appearance of the dice. Since we're dealing with screen readers, we can also make a change that targets screen readers specifically and gets them to read out a ...


18

Yes, let's do this. Make the d6 use numbers instead of pips. Theory background. Using text to represent graphics isn't really accessible, and tends to be done primarily because it “works” for people without accessibility needs. Using layout tricks to move “U+2022 BULLET” around the screen is a tidy example of how visual-centric design accidentally defeats ...


17

I support this. MathJax would extensively help a lot of our posts. Server-side performance isn't an issue because we're a small SE, like others that already have MathJax enabled. Client-side performance isn't an issue because it's pretty fast, as demonstrated by those same small SEs that enjoy MathJax. Clearly-presented equations are topically relevant, ...


17

Something like this tag placeholder might work well: tag which game you're playing, if any (such as: dnd-5e, world-of-darkness), max 5 tags This requests the single most important thing to know: the game they're playing. The format has changed from the original since we're not just suggesting a bundle of random tags, we're suggesting a list from which ...


17

Mods can’t and didn’t cancel any votes here No worries, mods are unable to affect votes. That’s not a feature or power we have. Votes are sacrosanct at RPG.se and people can vote however their consciences are called to. (Only Staff — Stack Exchange employees who rank above the volunteer mods — can invalidate votes, and then only when revenge voting or ...


15

I like the dice badges, and I appreciate their minimalistic design: they're dice if you look (the RPG.SE banner d20 is right there for the comparison) but they don't call attention to themselves. I think it's totally fine that they aren't obviously RPG-related symbols. It's not like english.se's badges are iconic of their topic, and they look great! Still, ...


14

If something's confusing in an answer... you're not alone. Leave a comment. We have comments not least because they can help people communicate aspects of answers that are problematic. If you see something you don't understand, especially in an otherwise good answer, leave a comment so that the person may improve it.


14

Jonathan Hobbs covers the general stuff well, but doesn't mention why there are such a dearth of migration options for flag-privilege users. Basically, StackExchange hates question migration. There's good reason for the hate. Often, questions are off topic because they're about the wrong subject, but they're also off topic on the target site. In the past ...


14

As this is a game-recommendation question, please adhere to both the FAQ and the rules for subjective questions as outlined in Good Subjective, Bad Subjective and on our Meta. In particular, all responses should be based on actual experience or cited references to others' experiences. This is mostly the same text as in tpg2114's answer and that we've been ...


14

No. Why? Because this isn't a problem we have. We have what, one person every 2 or so months come and post a CRPG question? And usually they are pretty incoherent, and they've ignored all the new user information presented directly to them. More context clues would a) have a very low chance of helping and b) be addressing a corner use case that is better ...


14

They have no bearing on each other, so there's no reason one should affect the other. Just like we can vote regardless of close status, and close regardless of votes, accepted answers and close status are also just totally separate. Being closed doesn't prevent any existing answer from actually winding up solving the answer's question. Having information ...


13

We are happy to say "Hey! With new users especially, please explain downvotes! It's nicer, and helps them improve when they don't know much about the site." Do not expect any rules mandating that or any technical enforcement whatsoever of that. It won't happen. There are plenty of pointers to the FAQ for new users, try opening a private browsing window or ...


13

STATUS DECLINED! AND NOW YOU KNOW WHY!!!! CONGRATS!


13

No. Stack Exchange is probably never (ever, see meta.se) going to have a private messaging system. Private communication methods exist for official moderator business, but that's about it. Remember, we're first and foremost a Q&A network that's here to build a public wiki to help people through the problems they're facing, and while our chat's a great ...


13

We can't actually edit that part of the tour just for this site, so this is a Stack Exchange dev thing. But, also, no. The tour shouldn't be updated to say that. This isn't necessarily a “generally accepted best practice” to wait a while before accepting an answer — it's something some vocal people think should happen. Not everyone agrees that should happen ...


12

The [about] quick link goes to the tour.


12

We don't have a tag for them because they're off topic. From the FAQ What kind of questions can I ask here?: We do not include[…] Choose Your Own Adventure–type books, even if they have dice mechanics3 And from the question revisiting the issue five years later, Are choose your own adventure questions on topic?: CYOA books, a.k.a. ...


12

I wonder - would it be effective to "shield" new members from reputation hits based on downvotes of their first question? Give them a little extra grace to work out what we're about here before sending them backwards? Or am I misunderstanding how this works so far? You probably have misunderstood something. This thing you're describing here ... their ...


12

"We" apparently can't, but individuals can. On a given occasion, any individual who provides close votes, down votes, or comments on a new user's question can choose to engage in a warm and personable style. There is no policy requiring that yet, even though the churn currently going on at SE.META on "how to be more welcoming" and the draft "code of ...


11

I can't find a specific link or quote right now, but afaik that was specifically left out because SE doesn't intend to be a forum/chat community but rather a dedicated Q&A site. IIRC the tenor was that including too many social features (like private messages) would diminish or dilute the main focus of the sites. Communication between users should be ...


11

There's an elf tag? Why? Looking at the elf and half-elf questions (there are only five between them, all of them from 2011), some of them seem like the tag is unneeded and some it's arguably appropriate. I imagine that if they'd been made today, the tags would have been removed; the site's policies have evolved since then. Are there questions that need a ...


11

The totally generic "this is just generally off topic" close reason is already accounted for. Those of us with the privilege to cast close votes get this handy option for a close reason: ... and we get to say basically anything in there, then cast the close vote. What we write in there becomes a comment on the question, and becomes an actual close reason ...


11

This won't be implemented for a few reasons: We don't control the software. This would have to be altered at a very high level by Stack Exchange developer employees. The purpose of the reputation system is to alter behaviour. This proposal suggests giving reputation for existing behaviour, but people are already motivated to help in comments, so there is no ...


11

Some of these ideas have already come up in the same or similar forms in Stack Exchange's history. Many have gained no traction or been firmly rejected; there's a reason they aren't part of our system yet. I suggest you do some research into the topic so far on Meta Stack Exchange, and I'll be posting relevant areas here. The issues mentioned in your ...


11

This is a solid idea, but it's not something RPG.SE can implement: the default close reasons are shared by all Stack Exchanges. Each site gets a few custom slots for its own close reasons, but we can't edit the default ones. By using the feature-request tag, however, you've caused your post to get the attention of our Stack Overlords so they can consider ...


Only top voted, non community-wiki answers of a minimum length are eligible