17

I don't think we should. There's a few reasons. We're still in a mess with designer reasons: lots of people are over-sensitive to determining a question is designer reasons, but really the only thing that wasn't working is “explain to me their thought process behind why they did that.” The mod team has had to reopen a lot of questions incorrectly caught ...


14

"Closed" doesn't mean "banned forever", but more like "work in progress" "Closed" can seem rather final to users who are more used to forums, so explaining to them that it's more like a "work in progress" state and that the community can reopen any closed question might help to make it feel less final, and ...


13

On specifying the game system This might be one of the more crucial things for us to inform new users about. However, our current meta's aren't written with the asker in mind, so I propose we create a support question to cover that and how to do it (and have done so). Suggested wording on the help page: You need to specify which game system you are asking ...


10

Agreed: That this is useful to know and would ideally be mentioned somewhere discoverable. That a brief editable period for bounty text would be following the Principle of Least Surprise. Disagreed: That it should work differently otherwise. The asker of a question has only a tiny bit more authority over the question's answers and whether they're good or ...


10

Personally I'd like to see a way to edit bounty text, even if it's just for 5 mins a la comments, and for the page where you enter the bounty to 1) display a preview, and 2) to inform you about the doubling of bounty amounts.


9

Answers are for answers, not comments The flip side of answering in comments, it might be good to explain to new users why answers should answer the question and not be more like comments, addressing other answers or just providing some tangential point. I see this a lot with new users, a lot of what comes through the Late Answers and Low Quality Posts ...


8

It can only be edited by the elected "diamond" moderators Most of the help pages aren't editable at all (excepting CMs/devs), however the On Topic page is editable by diamond moderators. That means the community doesn't have means to edit, nor suggest edits, to that page leaving it entirely in the hands of diamonds. So, we would need to remember to ...


8

I think this slightly misunderstands why the answer was deleted. (And, for the record, I'm not sure I agree with the deletion. But that's prejudiced by my friction with the "never tag the system" practice that was recently re-upheld by the community.) Problem is, seems to me: your deletion is a bit of a bank-shot. It's not that RPGSE has a policy ...


8

The comment formatting section of the editing help pages lists all the available shortcut links you can use in comments, including [help] for the help center. As of posting that is: [meta] – link to the current site's Meta; link text is the site name (e.g. "Super User Meta"). Does nothing if the site doesn't have (or already is) a Meta site. [...


7

Unfortunately, Help pages other than (part of) the on-topic page are static and can't be edited. Brian's statements are useful though and we should probably fold them into a more directly topical FAQ about comments, such as Why are site comments being deleted?, or (perhaps even better) a new faq-proposal like “What should I (not) do if I disagree with an ...


7

We should add links to important meta Q&As, either existing ones or new ones that we create specifically for the purpose of educating new users This is partly inspired by what Buddhism.SE has done (based on the comment by Andrew T.); we should add a list of meta Q&As about topics that we feel new users should be made aware of, but aren't currently ...


6

We are an edit happy community To try to avoid situations like this one, it might be worth having something here to explain how here at RPG.SE, we tend to edit posts into shape, so new users who might be rather attached to "their" post should perhaps not take it personally; it's just what we do here. Users who are not used to such an "edit ...


6

Do it in a similar way of Game recs. In the section "Before you ask your question, though, consider the following:", we have the following statement about game recommendation: If you're looking for a game mechanic or technique that does thing X, ask for how to do X, not for "games that have X". Asking for a game, or a list of games, is a ...


5

I agree - I think there should be a link to FAQ for Stack Exchange sites, which is the master list of general how-does-it-work FAQs (the lazy man's version of documentation) in the standard part of our FAQ section. Even diamond mods can only edit the "What questions should I ask here" part however - the rest is off limits to us. Down at the bottom there's ...


5

Fun tidbit, we actually just discussed a very related issue in a meeting of the Pro-tem Moderator Council. Though the On Topic page is one of the few help pages dimaond moderators can edit (as explained well by Someone_Evil), the reason why the rest of the pages cannot be edited, in large part, is because unified wording allows SE Inc. to roll out wording ...


4

Answer in comments This is a problem that shows up quite often, especially when a question makes it to HNQ. Should users refrain from answers (or partial answers) in comments? When users don't have the time or complete necessary knowledge to provide an answer, they often provide "insights" or "guidelines" as partial answers in the ...


4

On our rules, policies and practices Ok, this is more outside the box, but RPG.SE (and most stacks AFAIK) differ from forums in that rather than having a set list of rules to follow (or be sent into the shadow realm), we operate primarily on practices which leave a lot to user judgement. This is a hard thing to get to grips with, and usually is only really ...


3

Don't signal your edits If new users are more used to forums where it's common to say "EDIT: Blah blah" instead of just making the edit, it might be good to point them in this direction to explain why that's not necessary. I don't know if it would literally just be a link to this: Don't signal your edits in text Or whether we'd write a new one ...


3

Answers that do not fundamentally answer the question may be removed. If we do not know what the question is, answers cannot possibly answer it. Fundamentally, the question cannot be answered in such a state. Any answer to such a question is subject to deletion per this rule. There doesn’t need to be another one. And this question was unclear: it did not ...


3

A quick reference for What is Meta? So, our most upvoted and accepted answer tells us that we should link to meta. But for people not familiar with SE, they may not even understand what the meta is. The existence of this sub-site does not appear in our Tour nor in our Help front page. Users will only find out if they go digging in "Our model", and ...


3

Things I think we should cover That you need to explicitly mention the game you are playing if you are asking about that game’s rules, setting, lore, and really anything at all that isn’t a purely social question. Mentioning the importance of tags here is a good idea. The process for working with questions, e.g. closing and/or editing. Something to try to ...


2

If you bounty a question, you used to be able to award it to an answer you posted (even a self-answer on a question you posted). You wouldn't get the rep from the bounty, but the added attention from the bounty could well get more rep than that from upvotes due to the question being featured. Furthermore, the blue "+ \d" notation would appear beside the ...


2

According to How are "Suggested Tags" chosen?, the ones below the tag field are generated by analysing the text of the question as compared to our existing questions. I haven't found how the one in the sidebar is chosen, but I expect it's something similar but based on all questions we get. That one is there before the asker starts typing, so it's general ...


1

Expect Frame Challenges Too many metas to list: https://rpg.meta.stackexchange.com/search?q=frame+challenge Sometimes people will answer by targeting what they see as the problem behind your question rather than directly addressing the question you did ask. We call that a Frame Challenge and sometimes it can be better than a direct answer. Sometimes not.


1

Our "Don't guess the system" policy We revisit it often and I believe the most up-to-date meta question is this one: Re-revisiting the "don't guess the system" policy I guess we would have to update the page yearly as we revisit the policy, but nonetheless, it is a reason questions are often closed and discussions are often started, ...


1

Nevermind, I just figured it out. It's [help], which is converted into the text "help center".


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