26

We're encouraged at SE to edit each other's posts to improve them: The edit button is right there; all text is Creative Commons–licensed; we get badges for doing a lot of editing; the review system includes an "Improve" button. Everywhere, the site gives us permission to fix each other's mistakes. So the way to handle poor grammar is to edit it. Leaving ...


24

Recommended course of action Turns out we have a relatively low-traffic question asking exactly this: see How do I know which edition of Dungeons and Dragons (D&D) the books I'm looking at are for? However, it lacks an answer with images! If someone with legal access to DnD books of various editions (especially the latest ones) or images to those ...


23

I'm going to add a second answer that gets to the real problem you have. You think your problem is that everyone's being mean and closing your question. The real problem is that your question is incoherent and not able to be answered. I agree that at its heart your question is a "type 2" charop question, so it has the capacity to be valid. If your ...


21

Be the small-games advocate on-stack you want to see on-stack D&D is overwhelmingly represented on the site, but I don't believe it's a result of any artificial mechanism to monopolize the stack for D&D. It's more a combination of: the actual larger audience for D&D - if you look at a general-audience convention like GenCon, D&D&...


17

One way to help: address the tone of the comments. We're all geeks, and we prize efficiency. Some questions are closed in a way that feels efficient to the poster but brusque and dismissive to newbies. Some posts are closed after a few terse "This looks off-topic" comments. Often, posts are simply closed, with little or no explanation to the questioner ...


17

There is a misconception in the question Improving an improvable question is definitely the first step. But it's not always possible; not every question is improvable without asking the asker to improve it themself directly. And in the meantime, we have a more important priority: preventing other well-meaning users from posting answers to a question that ...


15

First thing, I have to say right off that none of these things are under our power to change. The software is designed that way, and RPG.se doesn't have control over the software. I will attempt to explain why they work the way they do, though. So there will be no answer that is put into use, because RPG.se can't change the things you've brought up. (The ...


15

Answers are for answering the question. New users should try to post actual questions and answers until they have the measly 50 rep needed to post comments. As mentioned in the linked answer, this is not a discussion site. If the new user's comments can be reformed into an actual answer, then they can post that, and add their other thoughts as a comment to ...


15

Either can happen in either order. There's not a material difference between them. In fact I'd encourage you to close first so as to not leave moderation measures waiting 2-5 minutes longer than necessary because of writing a comment first. If something needs closing, closing it ASAP is important. Most of the time you'll only be close vote #1–4 and ...


15

Treat each post on its own merit; if you see a pattern of behavior go ahead and send up a custom flag. Posts should be voted/commented upon regardless of author. We're all human, of course, but to the extent that we're aware that we may harbor a bias against an author (borne of experience), we should double-check ourselves that we're voting the post, not ...


14

First go read Jeff Atwood's relevant response here. We certainly want beginners on the site. But do note that our FAQ says Role-playing Games Stack Exchange is for expert Q&A by and for players and gamemasters of tabletop role-playing games. Which means, please work to get at least a basic knowledge yourself. So yes, you do need to have read the ...


13

We are happy to say "Hey! With new users especially, please explain downvotes! It's nicer, and helps them improve when they don't know much about the site." Do not expect any rules mandating that or any technical enforcement whatsoever of that. It won't happen. There are plenty of pointers to the FAQ for new users, try opening a private browsing window or ...


12

First let me say welcome to RPG.SE. In general a lot of the issues you've brought up have to do not only with RPG.SE's guidelines but overall guidelines followed by just about every site on stackexchange. I'll try to address each issue individually, but as a holistic approach I would simply say that Stackexchange expects a user to learn about how the site ...


12

I have to pick a nit here: I was under the impression that this was a Question and Answer site for Players and Game Masters of Role Playing Games. This does not mean that you have had to have read the book (even if this is a good idea) or even played it yet. That does actually mean they have to have played at least one roleplaying game. I know it looks ...


11

We were all gaming novices at one time. Many of us still are (including, for the most part, me). However, that does not preclude us from asking expert level Q&A. There are at least two kinds of beginners though: The Inquisitive Novice. This is the kind of beginner that reads the rule book, plays the game a time or two, or sit and watches a game at his ...


11

One thing to be aware of is that "newcomers who have a bad first experience" are a tiny minority. They only seem like a larger percentage because of the usual perceptual warps we humans experience, where events associated with negative or strong emotions are much more prominent in our memories, so we overestimate their number and frequency. We don't notice ...


11

It's possible to get at this kind of information with StackExchange Data Explorer. When users sign up, how many of them come back? This query computes the proportion of users active in the last 365 days who logged back into the site at least 7 days after they created their account for the first time. It turns out that, as of this posting: 80.0% of users ...


11

Ask questions about non-D&D games you're interested in Answer questions about non-D&D games you're interested in Contribute answers without "D&D bias" to more general questions as well, noting that different games have different approaches (I do this) There's no value, and SE central won't support I'm sure, 20-question fragment SEs for low ...


11

Remove "thanks" and "thank you" from posts One of the major strengths of SO/SE is a very high signal to noise ratio, meaning that pages here are laser focused on good quality questions and answers only. The system inherently does not value anything that is not supportive of asking a good question or giving a good answer. This includes things like ...


10

RPG.SE can be daunting to a newcomer especially one with expectations set by forums, Reddit, etc. To address your points in order... The tour and help center by their nature can only give general guidance. It's expected that a new user might read some other questions on the site and learn by example what a good question looks like. It's really the only ...


9

Trust the Stack =) Go ahead and ask for details in comments. I suggest, though, asking only for the two or three most-important-seeming details. Avoid help piling. I think it's important to get a few clarifications and edit them in to give the user a taste of the system working than it is to present them with a litany of their imperfections. Wait for the ...


9

When there is additional evidence of the system being used already in the question. As these two answers from experienced, and even venerable, RPGSE members point out, where there is additional contextual information available it's not a foul to add a tag if you recognize a system. That's when it's OK: when there are other pointers that an expert will ...


9

We don't need to do anything else. We could but we have no reason to so we don't want to. There's no problem here, so there's no need to try and figure out a solution. What should happen, if the edit is one that's okay for an OP to make but not a regular user (which is a very small set of possible edits), is that the edit, since it appears to be from the ...


8

The "Shin Kicking" Happens To Induce Us To Ask Good Questions Pallas, I am a fairly new user and had to do a bit of work (trial and error) to figure out how to ask a good question and how to draft a decent answer. (Even so, an answer I wrote last week was deleted by the mods ... so it goes). If we have 'forum' habits from years of interacting on forums, ...


8

See Can we improve the way we treat newcomers? for a discussion about putting questions on hold, and the new-users tag for previous discussions of all your points. The short form is that: The rep system is working as designed - you earn rep by knowing how to do things in our way, and then you get to do more things. These boundaries exist because new users ...


8

We Value Quality Here on RPG.SE, we strive to generally uphold Stack Exchange-wide best practices as the best way to keep a civil, information-rich discussion going in a community - gamers - that is somewhat easily tempted to schism and argument, if every single RPG forum ever is an effective gauge. Moderation will always turn some people off. But The ...


8

"Should" do? They should ask and answer questions until they have the rep to comment. But what what a user should do is kinda aside the point, since being aware of "shoulds" is something many new users never are. There isn't any policy we can make here that will help new users like that (or worse, drive-by users) because they aren't going to read anything ...


8

I've rolled back the suggested edit, as it's not clear whether the suggested edit was by the same user that made the original post. While you might be right that it is the same user, you yourself have realized it could be a different user "hijacking" the post inadvertently in an overzealous attempt to improve it. Because it's not obvious whether it is the ...


7

"Welcome to RPG.SE. This looks like a comment and not a complete answer. Could you restructure it into being an answer? When you've answered a question or two, you will have enough reputation to leave comments. We're eager to have you share your knowledge and insights." Honestly, one of the few things I find discouraging about SE for RPGs is the mechanical ...


7

Nothing is gained by editing in a system tag; Nothing is lost by putting a question on hold Closing the question prevents answerers from wasting time when the guess is wrong If a system was guessed incorrectly the answers people make would end up being useless and unhelpful, thus wasting their time. If the question were edited, then time would be wasted by ...


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