41

No, not unless they are truly RPG-centric. A Summary: What to do Add a section to our FAQ defining what is on topic or off topic. My second draft of the wording (that I'm still not completely satisfied with): Question about a general real-world topic such as history, geography or economics, whilst relevant to RPGs, may be off topic if they are not RPG-...


37

We accept questions about LARPs (live action roleplaying games), as discussed in Are questions about LARPs on topic?. Escape puzzles would be off topic here, however. Most escape games do not have any roleplaying component (besides a very bare premise of "you must be a patient in this mental hospital" or "you must be a spy trying to ransack this room") - or ...


35

A good charop question is either very specific or very general. If you fall in between you've entered the no mans land of gimmie the codez. There are 3 types of char-op questions that fall into the "good" category in my mind: I'm 90% complete and I need help making the final selection or two. These kinds of questions are generally answerable because they ...


25

A question solely about snacks would be off-topic. There are lots of things that we can leverage for use in an RPG environment, but which are not about RPGs. History research is one that we've discussed in the past and deemed off-topic, even though it's very useful for roleplayers, because it is not within our mandated area of expertise. How food effects (...


25

Only specific kinds of alignment questions are on topic. There are a variety of kinds of alignment questions, some of which can be constructively handled by our site and some that can not. There's not really a need for special rules for alignment questions; these are covered by the usual close rules (too broad, opinion based, etc.) but it can be hard to see ...


25

I don't have a strong opinion on whether they're on-topic or not, but they often go like this: Question: Is X balanced? Answer: No, here's what would need to change for X to be balanced. (Here's where things go horribly wrong...) Question edited: Is X balanced now that I changed it? That's not something that works in the SE format. It ...


24

Are fantasy sports on topic? No. It goes back to the defining attributes of an RPG compared to other kinds of games: the emphasis on the shared fiction of play. Fantasy sports is a game of research and strategy, akin to a more complicated version of sports betting. You pick players for your lineup, then wait for game results to figure out your hypothetical ...


24

Not just rules Just to get that misconception out of the way first: this isn’t a rules site. We handle many types of questions, so long as they can, in theory, have a “best” answer. We allow answers based on facts or based on experience with a working solution. Or both. That lets us handle a much wider variety of questions than just rules questions. Check ...


23

These questions are generally "a specific problem with playing or running a table-top RPG". Since social dynamics are an integral part of playing RPGs (you can't meaningfully separate the social dimension of RPGs from the rest of RPG-playing), there's no a priori reason for these to be off topic. Some of us might not like these questions, because we've left ...


23

Yes, depending on what you want. If you want a question situated in "how did you get your groups to choose a leader?" than RPG Experts can answer that. If you want a question situated in "how does the cognitive theory of nudging provide a way to hint towards a group leader" welllll... We're probably not the best bet. At the end of the day, it's about how ...


22

It depends on whether it's about RPGs or not Questions here must be about RPGs. That's the site topic, and it's a hard requirement for questions. That goes especially — not less — for questions about things that can be about RPGs or not about RPGs, depending on the context of the problem behind the question. Things like dice are RPG tools, but not all dice ...


22

Self Answers to questions are good Across Stack Exchange, there's always been a stigma against self-answered questions due to the perception that this is intended to function as a kind of Reputation Farming. I don't agree with that perception, both from a theoretical perspective, and from the practical perspective of observing that Self-Answered questions ...


20

These are fairly narrow, but to my mind they're not "useless to anyone else"–narrow enough to be closed as Too Localized. I'd say go for it. How to set a scene with a fairly general but specific goal in mind can be useful to many people. The trap to avoid is refusing to accept answers unless they take into account the very particular details of the exact ...


20

Historical research into the history of table top gaming should be on topic. The line "practical answerable questions based on actual problems that you face" is quite outmoded and while it was suitable for the trilogy sites, has been and should be largely abandoned by SE 2.0 sites (though it's still a part of the FAQ it's wording is up for revisions). ...


20

If it's RPG-setting-specific and meets the other site guidelines for questions, they're fine. A question about the Lovecraftian Mythos would be better off in the Science Fiction & Fantasy SE, but questions about the 4e Points of Light setting are on topic here. The reason for this is that we can have an RPG in any setting--real-life 1920s New England, ...


20

It's fine, you can ask. We do handle tabletop RPG betas, including questions that are only valid or relevant during the beta process. We fielded a lot of stuff like this during D&D 5e's beta stages, in which a whole lot of stuff got chopped and changed all the time. It doesn't matter if the questions and answers will need updating or go obsolete as the ...


20

The platform someone is using to roleplay will obviously have a practical impact on their situation and the relevance of solutions the answers might present, but that's par for the course here. Platform doesn't determine whether a question is on or off topic, so closing it because “video games” is part of the background context is unnecessary. In practical ...


19

This question should 100% definitely be on topic, but that doesn't mean every story-identification that has anything to do with RPGs should. One heuristic I've seen referenced on a few meta posts for topicality is, "Would this question receive more useful answers from a community of RPG experts than anywhere else?" The answer to that for the linked ...


19

I think ultimately they are on-topic—I certainly don’t think they cause any kind of problem that should lead to our deciding otherwise—but I would comment that Stack Exchange tends to not be a great format for performing optimization. The format works far better when an answer can point to and summarize the optimization work already done elsewhere. This is ...


18

I can think of arguments against, built on this starting premise: Premise: We are not an expert site about online games, even if they have roleplaying as part of them. This is pretty much self-evident, but which topics run afoul of it isn't. As a test, we can imagine editing out the details of the specific online game: if the question becomes meaningless, ...


18

Yes. We handle questions about the Wizards character builder and compendium and other online tools. I'm not sure you'll get good answers here, but the questions should be on topic.


18

This topic was initially addressed in the beginning days of the site under How much subjectiveness is OK? but our understanding of this issue and best practices surrounding it have changed somewhat so this is the new normative guidance on RPG.SE and subjective questions. Some, but not all, subjective questions are on topic, and there are rules you need to ...


18

Because, despite what some lawyers might like most of us believe, it's not actually illegal, counter to good sense, or constituting practising law without a license for creators and users of copyrighted materials to share their knowledge about copyright and how it impacts their works and uses of such works. Publishing is on topic, and copyright (and ...


18

The question is off-topic because it's a very bad fit for the Stack Exchange's resources (crowds of experts) and mechanics (voting-based evaluation and sorting). The Stack Exchange is founded on the wisdom of crowds: multiple people give answers based on their expertise in the subject, then the voting of other experts lifts up good answers and pushes down ...


18

Game design influences are on topic, but personal ones most often hard/impossible to answer I don't think it's necessarily off topic, just usually a poor question. That sort of thing is often going to be difficult to impossible to answer, and could be asked just as productively without so narrowly focusing on that one specific source of a game's influence. ...


18

I'm going to disagree very slightly and say that it's not so much that "what's a good session 0?" is too opinion-based, it's that it's too broad. The point of session 0 is to establish expectations for your game; thus, how to do that well will depend strongly on what expectations you're trying to convey. "What should every session 0 contain?" might be ...


18

Absolutely! There hasn't been a change in policy and we still do it (some of us more than others:) )


17

I think the matter of whether a question is trivia or not is a red herring here. So is whether the reason behind the question is "I just wanna know." I'm considering a "trivia" question to be one where the asker's just curious and wants to learn something, but it won't necessarily solve a practical problem they have. They just want to learn something. ...


17

"How long did X take you" is clearly not a good Stack-question. Because every answer is equally valid, so there's no way that voting helps, there's no "good" or "bad" answer, &c. (I'm aware that's not the question you asked, I'm just trying to think through the gradations, here.) "How long does X take" is not obviously bad in the way the above would be. ...


17

I don't think we should. There's a few reasons. We're still in a mess with designer reasons: lots of people are over-sensitive to determining a question is designer reasons, but really the only thing that wasn't working is “explain to me their thought process behind why they did that.” The mod team has had to reopen a lot of questions incorrectly caught ...


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