28

You have two questions, one of which is on topic here and one of which is on topic for Arqade. "How does Baldur's Gate generate stats" is a video game question that should be asked on Arqade. Once you have an answer for that, "Is this stat generation method Baldur's Gate used really from one of the AD&D versions?" is on topic here. As discussed in ...


17

Users are not required to know the answer to their question in order to ask it. This is a fundamental, doesn’t-even-need-to-be-stated, tenet of a Q&A site—any Q&A site. Questions cannot be closed based on what the answer is. Note that designer-reasons questions aren’t—they are closed because of the kinds of bad-and-wrong answers they tend to draw. ...


15

Here's how this breaks down: We do not, in point of fact, have a problem with answers talking about designer reasons. We do have a problem with answers making big claims without proportionate citation, and with misleading answers. This usually gets corrected by downvoting. Questions asking about designer reasons were banned because, simply, we saw a ton of ...


15

I don't think so While the game is fantasy related, it is not a tabletop role playing game or a freeform roleplaying game. I don't think we can become a repository of all fantasy-related lore and asking these questions on the arqade or another stack would both be more relevant to their stack and give you access to more users who have deeper and direct ...


15

It's kind of the same thing really. Think about it, if you ask this... Q: Did the designers make a statement about why they did X? ... then is this really an answer you'd be satisfied with? A: Yes. I imagine you'd want them to say what the statement is, right? So if the question is only answered by quoting the designers, it's not actually “Did they ...


10

It is on topic However, whether the community will think your question is good or not (which will be reflected in the votes) is highly dependent on how you present the question. Good formatting, wording, and clarity play a big role. Then there is 'research effort'. Back then Stackoverflow was originally built to be an experts site, so the system was ...


9

It's salvageable, because it does express an actual concrete problem the author is actually facing: I'm looking at building a new character for an upcoming campaign and I think it would help me to role play better if I can contextualize it as a citizen of a real country or region [...] So, they have a character and they want to understand an analogous ...


8

don't ask why It's a simple change, but simply asking for how the alignment of orcs have changed over the editions is probably fine. Asking why it's changed seems pretty clearly to be a designer question.


8

Probably In my opinion, it's going to come down to wording and whether the community feels like the querent spent more than 2 minutes thinking about the topic. Anecdotally, I feel like some questions get negative reactions because they're written like an anxious child: "hey guys, I had an idea and was wondering what all of the ways to be good with a ...


7

I've reopened the question and left the following comment: Reopened. This is a question about a genuine tabletop RPG setting. If folks can ask about the Forgotten Realms in the scope of RPG play (but no specific RPG), they can do the same about The Galaxy Far, Far Away. RPG players will give a better, different, or more specific answer about TGFFA issues ...


6

It is off topic on rpg.se because recommendation/shopping questions are off topic -game-recs, but also tool and resource and site recs. See Are tool recommendation questions on topic? We have a list of forums on Meta because it’s off-topic for the main site as a rec question, but we felt having a “where to go when you get told to go to a forum” list was ...


6

Do it in a similar way of Game recs. In the section "Before you ask your question, though, consider the following:", we have the following statement about game recommendation: If you're looking for a game mechanic or technique that does thing X, ask for how to do X, not for "games that have X". Asking for a game, or a list of games, is a ...


4

While a general question about the lore might be off-topic, there are questions about off-topic lore that are none-the-less on topic for this stack. For example: In an [otherwise off-topic lore] context, I want to create a character backstory that has the potential to accomplish [stated goals that most frequently arise in tabletop RPG-specific ...


3

The first question is for sure one that is well scoped. It is possible to ask a question that is hard to answer. Well, that's OK, we may need to be patient and see if anyone with that long of a memory has something to offer. I asked a question about what people learned from the module/adventure "Murder in Baldur's Gate" which was released during ...


2

"Why ..." doesn't necessarily mean "Why did the designers ..." Possibly I've spent too much time adjudicating legal disputes but I find the answer to "What happened?" is far more useful in determining the "why" than "What did X say was the reason that something happened?" X is always an unreliable witness. It'...


1

It's trivially editable-- instead of asking where it should ask how, the answer to which is probably 'go to such and such a site', but that's allowed.


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