New answers tagged

2

"Why ..." doesn't necessarily mean "Why did the designers ..." Possibly I've spent too much time adjudicating legal disputes but I find the answer to "What happened?" is far more useful in determining the "why" than "What did X say was the reason that something happened?" X is always an unreliable witness. It'...


15

Here's how this breaks down: We do not, in point of fact, have a problem with answers talking about designer reasons. We do have a problem with answers making big claims without proportionate citation, and with misleading answers. This usually gets corrected by downvoting. Questions asking about designer reasons were banned because, simply, we saw a ton of ...


17

Users are not required to know the answer to their question in order to ask it. This is a fundamental, doesn’t-even-need-to-be-stated, tenet of a Q&A site—any Q&A site. Questions cannot be closed based on what the answer is. Note that designer-reasons questions aren’t—they are closed because of the kinds of bad-and-wrong answers they tend to draw. ...


8

don't ask why It's a simple change, but simply asking for how the alignment of orcs have changed over the editions is probably fine. Asking why it's changed seems pretty clearly to be a designer question.


1

It's trivially editable-- instead of asking where it should ask how, the answer to which is probably 'go to such and such a site', but that's allowed.


6

It is off topic on rpg.se because recommendation/shopping questions are off topic -game-recs, but also tool and resource and site recs. See Are tool recommendation questions on topic? We have a list of forums on Meta because it’s off-topic for the main site as a rec question, but we felt having a “where to go when you get told to go to a forum” list was ...


3

The first question is for sure one that is well scoped. It is possible to ask a question that is hard to answer. Well, that's OK, we may need to be patient and see if anyone with that long of a memory has something to offer. I asked a question about what people learned from the module/adventure "Murder in Baldur's Gate" which was released during ...


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