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48

If it is really a case of asking about the solution instead of the problem, it's OK to leave comments of the form "Can you state the real problem you're trying to solve so we can suggest alternate solutions?" or similar requests for more information (if it's relevant/needed). However, in some cases there is already a solution domain chosen and that's OK. ...


37

We accept questions about LARPs (live action roleplaying games), as discussed in Are questions about LARPs on topic?. Escape puzzles would be off topic here, however. Most escape games do not have any roleplaying component (besides a very bare premise of "you must be a patient in this mental hospital" or "you must be a spy trying to ransack this room") - or ...


34

It's not appropriate to edit based on a guess. Make the OP clarify the question themselves. Why? Because we're also trying to train new users on how to use the site. And worst case, you bait people into bad answers when you guess wrong. If the OP never bothers to come back to clarify their question - then what good are answers going to do them anyway? ...


31

Assuming that this update is offering something new and useful, “how I did it” is an answer. That is, quite frequently, exactly the sort of answer we expect from everyone else who answers the question. And so answers are the most appropriate place to put such answers. They are answers. In fact, they can make a decent case for being the accepted answer, ...


28

Don't guess It's up to the asker to tag the question with the correct system. In the case of a new community member who doesn't yet understand this responsibility, it's up to the community to determine from the asker the system in the question. If you are absolutely certain of the unnamed system (having eliminated all other possibilities because of an ...


27

I've pulled up each of the questions you've posted that have gotten negative scores overall [at the time that I'm writing this post]. Those are Can you enchant player characters' prosthetics permanently? What type of pike/spear is listed as it's own thing in the PHB? Are Draconic Bloodline traits inherited or cultured and develloped? [sic] Can you ...


26

Some people are going to have a use for this question and its answers. Some people will not. I personally have no use for a lot of the questions and answers on this site, but otherwise have lots of use for others. If it were not a real problem faced by a significant number of gamers, who would like a solution, the question would not be popular. Hence, it ...


26

There's a difference between 'deride' and 'advocate' you may be missing. RPG Stack Exchange, like the other Stack Exchanges, has a wide variety of schools of thought represented even on a single topic. In this case, the RPG world has a wide variety of play styles represented. Luckily, there are well trod guidelines on how SEs maintain this diversity. ...


26

Why do these questions get closed? We close these questions because they're list questions, which we declared as off topic in 2010. List questions tend to break our Q&A format: there's no single objectively correct answer, and no answer is better or worse than any other, so long as it simply meets the criteria provided. Our voting and accepted answer ...


25

I don't have a strong opinion on whether they're on-topic or not, but they often go like this: Question: Is X balanced? Answer: No, here's what would need to change for X to be balanced. (Here's where things go horribly wrong...) Question edited: Is X balanced now that I changed it? That's not something that works in the SE format. It ...


24

It is completely and utterly up to the person who asks the question whether they wait or not the accept an answer. They get to pick, it is entirely their opinion. However, when someone does accept an answer quickly on a question that is fairly subjective I'll often post a version of the following comment: Hello, just so you know, it's generally ...


24

1. State what you want to achieve, and why you want a review. In order to give you feedback on whether your material is functioning well at its purpose, we need to know what that purpose is. Please also tell us if there's anything you're particularly worried about or looking to improve or fix. As you share your homebrew, tell us: What it should accomplish,...


24

Not just rules Just to get that misconception out of the way first: this isn’t a rules site. We handle many types of questions, so long as they can, in theory, have a “best” answer. We allow answers based on facts or based on experience with a working solution. Or both. That lets us handle a much wider variety of questions than just rules questions. Check ...


23

"Unanswerable" is never a reason for a question to be closed! If it's truly unanswerable, then it's provably unanswerable and proving it should make for a good, solid answer. Which makes it answerable in the Stack Exchange sense of the concept. If it's not provably unanswerable, then it shouldn't be closed as unanswerable for what I hope are obvious ...


23

No question is too old to answer, and there's no stigma against giving a good answer even if it's to your own question! As counter-intuitive as it may seem, the Stack Exchange isn't really about giving answers to the people who ask questions; its primary goal is to collect good answers to the future users who have the same question. This means questions ...


23

Put the best title you can think of and wait for someone to edit it I know you said you don't want to do exactly that, but it's how the stack format works. Many (if not most) questions get their titles edited and that's fine. The title doesn't matter much anyway once people have clicked on the question.


22

Heavy provisional edits that try to be faithful to the original question are warranted if the author is asked if they approve. Often, it is best done only after the question is already closed. What happened here wasn’t helpful — the intervention caused more harm than good: It wasn’t closed, so justification for an overhaul to make it reopenable didn’t ...


21

It is bad, because They're not questions about real problems yet They interfere with others' ability to later post their real questions about the issue Making up a question that one thinks will be a valid/useful question, when the game is eventually released, will often result in a question that is not quite useful or accurate in its details. Further, it ...


21

Something like this tag placeholder might work well: tag which game you're playing, if any (such as: dnd-5e, world-of-darkness), max 5 tags This requests the single most important thing to know: the game they're playing. The format has changed from the original since we're not just suggesting a bundle of random tags, we're suggesting a list from which ...


21

I've cleaned up the comments on your question. The benefit of mentioning the ring is homebrew is that, if you don't, people will respond going "wait, there's a ring that lets me do that!?" and go looking for it, both out of curiousity and because it may materially relate to your situation. You mentioned you weren't sure if you were applying the rules ...


21

When someone asks a question they're taking on ownership of it. Functionally it's their question. Consider an extreme case: someone's got dozens of genuinely bad questions. This isn't great for our site. If they say "asking for a friend" on each of them, that doesn't make them less bad. However I think this particular question's fine and I've upvoted it. It'...


21

I'll put my hand up as having downvoted a fair number of your questions, and generally not for the reasons provided by the other answer you've gotten to this question. While I can't speak for everyone, of course, I suspect I'm not the only person who downvoted for this reason. Let's start with your most recent question, Can you create poisons/effects with a ...


20

Historical research into the history of table top gaming should be on topic. The line "practical answerable questions based on actual problems that you face" is quite outmoded and while it was suitable for the trilogy sites, has been and should be largely abandoned by SE 2.0 sites (though it's still a part of the FAQ it's wording is up for revisions). ...


20

Bounties help, but they're not magical. In this case, I don't think it's a very well focused question. I play a witch in a Pathfinder game right now and I didn't want to answer it. "Big scroll loadout," like "big spell loadout," has infinite combinations and any "in depth" answer is going to be more like a class guide and less like a good RPG.SE answer. ...


19

There are three hurdles that must be passed in my mind: Is there a way for there to be a best answer to this question? I.e. are sufficient criteria given for assessing whether an answer is good or not. Is there a way for good subjective to apply? Homebrew must be tested by experience, not just made up on the spot. The question must be able to point to this ...


19

I'm going to speak to the general policy question. I don't think the example cited is a very good question yet (it needs more than one recommendation criteria) but that's a discussion which should take place in comments, chat, or a meta post set aside for that purpose (and I'm not a 5e expert, so I probably shouldn't hold forth on it there either). We close ...


19

This question should 100% definitely be on topic, but that doesn't mean every story-identification that has anything to do with RPGs should. One heuristic I've seen referenced on a few meta posts for topicality is, "Would this question receive more useful answers from a community of RPG experts than anywhere else?" The answer to that for the linked ...


18

Generally they need to be deleted or updated. If the author is a regular a comment indicating that the question has changed and that they should edit or delete their answer is best. If the author is a drive by or hasn't been to the site in a while then you've got a choice to make. If a minimal edit can be made to bring it into the new scope of the question ...


18

NAA flags are appropriate for answers that have been accidentally made for the wrong game. If you're concerned that the problem might not be obvious to the mod handling the flag, as usual you could instead use a custom flag to point out the problem. If we decline a regular NAA flag in these situations please retry using a custom flag. Explain briefly that ...


18

I'm going to disagree very slightly and say that it's not so much that "what's a good session 0?" is too opinion-based, it's that it's too broad. The point of session 0 is to establish expectations for your game; thus, how to do that well will depend strongly on what expectations you're trying to convey. "What should every session 0 contain?" might be ...


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