No question is too old to answer, and there's no stigma against giving a good answer even if it's to your own question!
As counter-intuitive as it may seem, the Stack Exchange isn't really about giving answers to the people who ask questions; its primary goal is to collect good answers to the future users who have the same question.
This means questions ...
Self Answers to questions are good
Across Stack Exchange, there's always been a stigma against self-answered questions due to the perception that this is intended to function as a kind of Reputation Farming. I don't agree with that perception, both from a theoretical perspective, and from the practical perspective of observing that Self-Answered questions ...
Yes, you may do that. This is in fact exactly the kind of scenario for which self-answered questions exist: describe a problem you've experienced and ask how to resolve it, then provide the solution you used.
Thank you for thinking to share what you've learned with others, I appreciate it.
If you have financial/business ties with the game, please remember ...
This sounds like an ideal case for accepting your own answer. Go ahead.
To answer your questions:
Is there a way to pass the right to accept answers to another user or a group of users?
There is not. You retain sole agency over the accepted answer. Not even diamond moderators can change or set an accepted answer on your behalf.
Generally speaking, is ...
Answering your own question when you've found the answer is fine, and even encouraged: there's even a badge for it! The Ask Question page has an “Answer your own question” checkbox available for a reason. :)
Generally it's received very well in the following situations:
You have asked a question about an actual problem you're dealing with. Soon after asking ...
You cannot control what other people do, just what you do.
Post your answer. If the OP or anyone else doesn't like it - that's their right, even if they're being a dink. If they post a comment that you think helps refine your answer, edit to take it into account; otherwise don't reply.
It takes two to argue in comments. Don't enable it.
What "should" ...
This is a good example of something that should be a self answered question.
If you have a question, especially a relatively obscure one, then it's a great idea to go ahead and ask it, and then answer it yourself if you've found the answer already. This increases the knowledge base of this site, and helps other folks find the answer easily if they've got ...
No, in fact it's encouraged.
The important things to note when you give your answer:
Attribution is required. All content on SE is licensed as CC-By-SA and as such the author must be attributed, so if you reuse parts of the other answers, you're required to give them credit for it (plus its the neighborly thing to do).
Make sure you put some effort into ...
Can and should. The stack welcomes this kind of FAQ behaviour by design.
Stack Exchange is a network of sites with one goal in mind: To build a knowledge base on each particular subject.
Can I answer my own question?
Yes! Stack Exchange has always explicitly encouraged users to answer their own questions. (...)
And from Jeff Atwood himself:
It’s OK to Ask ...
This answer is not useful because it's incorrect
Despite the fact that "special attack" was a game term in previous versions, there is no such thing in 5e.
The word "special" does have its natural English meaning, It means "out of the ordinary".
JC says that
the grapple described on p. 195 of the PH is called a special melee ...
I agree with V2 that the way you pose it in your post here--"what's a good example of combat"--would be broad and unclear.
However, it sounds like you've experienced difficulty sorting out combat in D:tD. Or you've helped others sort out that sort of difficulty. So leverage that experience: think of a scenario or combination of elements ...
It looks like EngineerToast has now posted their own answer based on their comment (after some encouragement and help from the community), so you might consider choosing that for your accepted answer if it meets your criteria and solves your issue. If not...
Post your own answer
Answering your own question is not only acceptable, but it is actually ...
This is not only okay, but explicitly encouraged:
if you have a question that you already know the answer to
if you’d like to document it in public so others (including yourself) can find it later
it is OK to ask, and answer, your own question on a relevant Stack Exchange site.
To be crystal clear, it is not merely OK to ask and answer your own question, ...
I agree with WaxEagle's answer. I'd like to add another example of when it would be appropriate, as I see it. Since I wasn't certain of the way to rule that, I posed the question (which can stand alone) and gave my answer to it. Note that Starwed's answer is accepted and not mine; Despite the fact that I've been playing it in my own ruling for a while, their ...
In the words of Mick Jones of Big Audio Dynamite, "Break it on down — bless you." It's so much easier to address these kinds of things when you've got discrete questions at the decision points than in one long work. Your answerers will thank you.
Edit an update onto the end of your question to let viewers know how it went
In cases like these I think it's acceptable to add edit an addendum onto your original question that describes which approach you used and how it went, if it's based on suggestions you received as answers rather than an independent solution you could post as an answer itself. ...
It'd likely be too broad, as currently worded
I'm not familiar with the CoD combat system in particular. However, a question asking generically "How does combat work?" seems too broad, as there can be many different aspects to combat. (Compare this to, say, a question about how a particular spell, magic item, or class feature works in one system.)
You can if you want to, but don't have to. Self-answered questions are encouraged on the site. What you shouldn't do is have arguments in comments about the answers you disagree with. Post your own answer instead.
Just because an answer is trivial to verify does not mean that a question is trivial to answer. If someone asked "How do you grapple in D&D 3.5?" and you answered with a homebrew grappling system intended for GURPS, I can (and should) downvote your answer and/or leave a comment explaining how and that your answer is completely off base and possibly ...
Encourage your players to post their questions. We will then go through the usual clarification process to figure out what exactly their question is.
You are then welcome to answer their revised question with your house rule (if it still makes sense) with discussion of how your house rule changed play at the table.