71

Let's not opt out The motivation for wanting out is perfectly valid, but I think the benefits of HNQ to tabletop players outweigh the problems that HNQ attracts. The bad side first I'm speaking of a trend here, not a universal rule: HNQ questions don't tend to be particularly good. The selection emphasizes scandal over substance, clickbait over clarity. ...


28

We should stay in HNQ. The arguments against HNQ: untrained users voting out of line with established community norms, new users submitting low-quality answers (especially GS/BS problems), comment argument, and then the inevitable backlash that we moderators sometimes face when new users bump up against this stack's notoriously-tight reading of some ...


25

I received though other channels the following from a high-rep active-most-days member; they'd rather not post under their identity for personal reason, and rep-requirements make sock-posting on meta cumbersome. We shouldn't opt out. I've thought for a long time that HNQ was damaging to the site. I've always been on the other side of this argument. ...


22

I understand the frustration. I really, really do. But it's not what votes to close are for and we don't need such an option. There is already a tool designed for "you didn't RTFM": the downvote arrow. When you hover over the downvote arrow, its tooltip says: This question does not show any research effort; it is unclear or not useful That encompasses ...


21

Absolutely not. The two hobbies are too disparate. You may as well combine Stack Overflow and Server Fault since they're both "about computers." This WotC survey shows that only 43% of RPG gamers play a classic type board game monthly. It's less than crossover with computer games. If there was cross-interest, more people from board games would be here ...


20

Most basic questions have been addressed network-wide on Meta Stack Overflow. Answer to this one is "no." Any way to send a personal message to another user? The consistent response to this is that it's a bad idea, because: It could hide information from the community: useful information transmitted privately is unavailable to other readers, ...


20

We appreciate your enthusiasm for the site! However, major chunks of this proposal are infeasible for either one or both of these reasons: The proposed change is not technically feasible as it would require changes to the site's code. RPG Stack Exchange members or moderators do not (and will never) have access to the site's codebase. The proposed change ...


17

There are 73 questions currently tagged with it, and the majority seem to be correctly using the tag. It doesn't appear to be causing problems, which is one reason to burninate a tag. Would the site benefit notably from the tag not existing? I don't see any particular benefit that would motivate a burnination, but I could be overlooking something. I do see ...


17

I like it being there. As someone who often frequents Stack Overflow for work purposes, I enjoy seeing the occasional interesting thing coming up in HNQ. Often, as a tabletop player myself, the ones that usually interest me are the mechanical questions. I've learnt quite a lot about edge-cases in D&D, for example, just recently, where something that is ...


16

I don't see any reason for burnination — burnination is for tags that are causing problems, and there's no apparent problem the time tag is causing. The time tag might need splitting, but it needs to be shown that it's needed first. A point of order, a point of perspective, and a practical concern first: A point of order. Tags aren't for subjects we can be ...


16

Don't create twinned-spell. twinned-spell seems to be not a useful tag When looking at metamagic for D&D5e only twinned-spell makes up a vast majority of the metamagic tag. But that isn't an issue, we don't need a tag for every single feature or subfeature. A simple search of "twinned spell dnd-pf-edition-of-choice" will immediately bring up a list of ...


14

No. Why? Because this isn't a problem we have. We have what, one person every 2 or so months come and post a CRPG question? And usually they are pretty incoherent, and they've ignored all the new user information presented directly to them. More context clues would a) have a very low chance of helping and b) be addressing a corner use case that is better ...


14

No, we don't need to jettison that tag. It's a setting and a topic people ask about; there's no reason to get rid of it. I could very reasonably go ask a fate-accelerated star-wars stunts question tomorrow about emulating jedi mind tricks in a Fate stunt in a custom Star Wars game. It does need some housekeeping though. You've brought up the topicality of a ...


13

STATUS DECLINED! AND NOW YOU KNOW WHY!!!! CONGRATS!


13

No. Stack Exchange is probably never (ever, see meta.se) going to have a private messaging system. Private communication methods exist for official moderator business, but that's about it. Remember, we're first and foremost a Q&A network that's here to build a public wiki to help people through the problems they're facing, and while our chat's a great ...


12

We don't have a tag for them because they're off topic. From the FAQ What kind of questions can I ask here?: We do not include[…] Choose Your Own Adventure–type books, even if they have dice mechanics3 And from the question revisiting the issue five years later, Are choose your own adventure questions on topic?: CYOA books, a.k.a. ...


12

I'm not keen on burninating attack — it's being used in Fate questions (also this question) as a tag for one of the four actions, alongside create-advantage, overcome and defense.


11

There's an elf tag? Why? Looking at the elf and half-elf questions (there are only five between them, all of them from 2011), some of them seem like the tag is unneeded and some it's arguably appropriate. I imagine that if they'd been made today, the tags would have been removed; the site's policies have evolved since then. Are there questions that need a ...


11

Some of these ideas have already come up in the same or similar forms in Stack Exchange's history. Many have gained no traction or been firmly rejected; there's a reason they aren't part of our system yet. I suggest you do some research into the topic so far on Meta Stack Exchange, and I'll be posting relevant areas here. The issues mentioned in your ...


11

There are two downsides, one technical and one communicative. The technical issue is that we've used up our allotted number of custom close reasons: we get three, and we currently have board/card game, video game playing/dev, and shopping reasons as ours. It's in theory possible to petition the SE devs to give us a fourth, but in practice it's only granted ...


10

Although I completely agree with the sentiment behind this request, I can't help but worry a little about how exactly we would judge which questions should be closed for this reason. What is obvious and plainly written for one person can be really confusing for someone else, particularly once you factor in issues with rules not being written in peoples' ...


10

Downvoting and giving useful critiques to a post are different things and shouldn't be linked. You can easily leave a critique of a post without downvoting it, and downvoting a post should not obligate a critique—apart from the chilling effect that imposes, we should not prevent people form exercising their downvotes if they can't cogently articulate a ...


10

Yes, we want to do this. We the modclique™ have no idea how and hope someone of substance will chip in.


10

While you could choose to see our top banner as "video gamish," and you might think that if you're unfamiliar with table top games, it's actually rather reminiscent of the types of art pieces you see in D&D, and other well illustrated RPG manuals. Also, if you're paying any attention at all, you can see that the top banner includes several call outs to ...


10

As part of the Stack Exchange network, RPG.SE's site mechanics are the same as every other Stack site: nobody on RPG.SE can change the voting system, we're just users of the system. Requests for changes to fundamental site mechanics need to be made on the general Meta for the entire Stack Exchange network. First, though, I suggest you take a look at the [...


9

Choose the best answer Correctness is only one part of the answer. Choose the answer that was, as an answer, most useful to you. Maybe it's because of formatting or means of address. But no, having "multiple" correct answers is what upvotes are for.


7

Stack Exchange is no longer starting new community blogs. See We're no longer starting new individual site Community Blogs - here's why if you want to find out the reasoning behind that. The situation may change in the future, but for now, we don't need to worry about whether or not to start one up 'cause we can't.


7

I think the time has passed on this one. We already have the one apex lifeform question littering the site. If the proposal isn't "delete that and start again with this one," we don't want a second incarnation of a questionable thing. You say "the intent is not to duplicate it" but this is duplicating it with 5% change thrown in. There's not a problem ...


7

This is rapidly turning into a Gorilla vs Shark question, but with more problematic bits. Like "what's a dragon?" and "where do the edges of 'mythological' fall?" I’m gonna take a step back. This was originally not about "who can beat up a dragon?" but about "what can be used in place of dragons when designing an adventure?" That might be framable in ...


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