18

I like the dice badges, and I appreciate their minimalistic design: they're dice if you look (the RPG.SE banner d20 is right there for the comparison) but they don't call attention to themselves. I think it's totally fine that they aren't obviously RPG-related symbols. It's not like english.se's badges are iconic of their topic, and they look great! Still, ...


16

It’s corporate boilerplate, yes, but it’s not wrong either. We do take flags seriously — we consider each one on its merits and on its context and take appropriate action. Whether someone gets in trouble for what they wrote is part of “appropriate action”. Taking care of comments that aren’t needed anymore doesn’t get anyone in trouble; taking care of foul ...


13

Make the Badge icons we already have even better. I've taken the liberty of creating a few mockups of possible badge designs that keep to the dice format while maintaining its linework at lower resolutions, as well as a badge edit of the favicon: Here's also some mockups provided by @MrLemon after taking the available sprite sheet and encoding it into a ...


13

Let's at least throw the basic "Make sure to specify your system" on there There are three spots on the new ask page which I think can benefit from telling (new) users to specify their system (and I think we'd rather have it up once too many). First, as new users will see it, in the welcome modal. (italic here are the bits we can't change which I'...


13

You're right, there's an accessibility issue with these colors. The colors are #9f8010 for text and #fffdf7 for background. That gives us a contrast ratio of 3.7. The WCAG 2.1 contrast ratio guideline says that text at this size needs to have a ratio of at least 4.5. A ratio of 3.7 is mostly okay for those of us with good eyesight, but people with poor ...


11

You might be using the "mobile" version on your phone The mobile version of the site does not include all the buttons in the top menu: Fortunately the "full version" of the site is responsive and perfectly usable on a phone and includes several additional options (including the review queues): To change to the full version you need to scroll all the way ...


10

While they are dice, if we're going to change them, we might pick different types of dice for the different badges. A triangle (four sided die), a square (six sided die) and an octagon (12 sided die) for example could work. They are still quite minimal (just basic shapes) but I think most RPG'ers would recognize them for what they are (more easily than the ...


9

This is one of the loveliest bugs I've ever had the pleasure of reproducing. Go, little KRyan user banner! Go, be free! Wait, he came back! ... He's showing SevenSidedDie's user info the way out! Go, little ones! You can do it!


8

Yes, I think our interface should advise users to include a system tag. They don't always need one—many social questions don't need a system tag—but we should have something hinting they should definitely be telling us what game and system they're using! This would accompany features such as: Being able to define certain tags as system tags Coloring them ...


8

We won’t be changing anything right now The system restrictions around changing this field means that we have no realistic options for changing the tag recommendation text in a way that meets our goals. Our most practical option is to lock one of the tags to [dnd-5e], our primary suspect, but we will be unable to measure whether that has any practical ...


6

From Meta SE, reproduced, explained, and fixed here: User card senses danger when chasing tricky "edit tags", runs for dear life. Turns out it was a weird JavaScript/jQuery/CSS interaction bug.


5

You don't need to tag a question to definitively identify the game. And I hope nobody's playing tag police when someone adds a tag to a question where the original querent specified the system in the question body. Maybe this text would be good in the "How To Ask - Be Specific" question page? If you're asking a question about the specifics of a ...


5

This is not a bug. The navigation is not supposed to show up where you've highlighted; nothing makes it show up there. If you look in the top left you will find a hamburger menu beside the Stack Exchange logo. Click that. That is where you will find the navigation menu now. The hamburger menu appears on phones and narrow windows or when you have chosen to ...


5

This is deliberate behavior on the part of the system, speaking on the general point. There's two component messages here. The first is, when clicking delete, you're always given a warning about what you're about to delete. The purpose of this message is to help ensure you understand why deletion is typically not recommended. It also is context sensitive, ...


3

I'm tagging this bug instead of feature-request, but if someone better suited disagrees feel free to re-tag. Sometimes there's disagreement about the distinction between those two, but readable text is a feature that can be expected by default, so bug is just fine in this case :) Fixed now, thanks.


2

I have made a suggestion on how they ought to improve the first screen that a new user sees. Here, if any of you want to add anything. I'd like us to do that here as well.


1

I wish it were possible to have mandatory tags, like in meta. In meta, you must specify one of the dark tags (e.g. discussion) to be able to post it at all, unlike the lighter "normal tags" (e.g. user-interface). If we could have all system tags (I guess we'd need to include tags that are used in place of specific system tags in some cases, such as ...


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