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SevenSidedDie Mod
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We have two tags that appear to me to be synonyms, and both have been around for a while:

  • × 37 questions†
    (created Apr 23, 2014)

    Status effects are game keywords which affect a creature's status, e.g. unconscious, weakened, on fire, poisoned.

  • × 61 questions†
    (created Oct 1, 2014)

    A condition suffered by a creature, typically negative and as a result of an enemy's actions during combat.

(† As of March 2, 2017)

Is there any reason to not make one a synonym of the other? If we don't need both, which should we keep?

We have two tags that appear to me to be synonyms, and both have been around for a while:

  • × 37 questions†
    (created Apr 23, 2014)

    Status effects are game keywords which affect a creature's status, e.g. unconscious, weakened, on fire, poisoned.

  • × 61 questions†
    (created Oct 1, 2014)

    A condition suffered by a creature, typically negative and as a result of an enemy's actions during combat.

(† As of March 2, 2017)

Is there any reason to not make one a synonym of the other?

We have two tags that appear to me to be synonyms, and both have been around for a while:

  • × 37 questions†
    (created Apr 23, 2014)

    Status effects are game keywords which affect a creature's status, e.g. unconscious, weakened, on fire, poisoned.

  • × 61 questions†
    (created Oct 1, 2014)

    A condition suffered by a creature, typically negative and as a result of an enemy's actions during combat.

(† As of March 2, 2017)

Is there any reason to not make one a synonym of the other? If we don't need both, which should we keep?

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SevenSidedDie Mod
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Is there any value to having separate [status-effects] and [conditions] tags?

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Source Link
SevenSidedDie Mod
  • 244.5k
  • 4
  • 144
  • 371

We have two tags that appear to me to be synonyms, and both have been around for a while:

  • (created Apr 23, 2014)× 37 questions†
    (created Apr 23, 2014)

    Status effects are game keywords which affect a creature's status, e.g. unconscious, weakened, on fire, poisoned.

  • (created Oct 1, 2014)× 61 questions†
    (created Oct 1, 2014)

    A condition suffered by a creature, typically negative and as a result of an enemy's actions during combat.

Is there any reason to not make one a synonym(† As of the other?March 2, 2017)

Is there any reason to not make one a synonym of the other?

We have two tags that appear to me to be synonyms:

  • (created Apr 23, 2014)

    Status effects are game keywords which affect a creature's status, e.g. unconscious, weakened, on fire, poisoned.

  • (created Oct 1, 2014)

    A condition suffered by a creature, typically negative and as a result of an enemy's actions during combat.

Is there any reason to not make one a synonym of the other?

We have two tags that appear to me to be synonyms, and both have been around for a while:

  • × 37 questions†
    (created Apr 23, 2014)

    Status effects are game keywords which affect a creature's status, e.g. unconscious, weakened, on fire, poisoned.

  • × 61 questions†
    (created Oct 1, 2014)

    A condition suffered by a creature, typically negative and as a result of an enemy's actions during combat.

(† As of March 2, 2017)

Is there any reason to not make one a synonym of the other?

Source Link
SevenSidedDie Mod
  • 244.5k
  • 4
  • 144
  • 371
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