Timeline for Is there any value to having separate [status-effects] and [conditions] tags?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Mar 16, 2017 at 17:10 | vote | accept | SevenSidedDie | ||
Mar 4, 2017 at 3:56 | answer | added | SevenSidedDieMod | timeline score: 11 | |
Mar 3, 2017 at 20:19 | history | tweeted | twitter.com/StackRPG/status/837759434562621440 | ||
Mar 3, 2017 at 15:43 | history | edited | SevenSidedDieMod | CC BY-SA 3.0 |
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Mar 3, 2017 at 15:42 | comment | added | SevenSidedDie Mod | @Bloodcinder Normally an answer that says we don't need both would make a case for which to keep. I'll make that explicit in the question. (Aside, “status effect” is just the D&D 4e term, so it's older yes, but not necessarily more general.) | |
Mar 3, 2017 at 15:31 | comment | added | Bloodcinder | In that case, my question is which one would get canonized as the master tag, and who would make that decision. Yeah, "condition" is used in the most popularly asked-about game on RPG.SE, but "status effect" seems to me to be an older and more established term. So even though both would still be supported, which one gets treated as the standard. | |
Mar 3, 2017 at 15:25 | comment | added | doppelgreener | @Bloodcinder Sounds like you're understanding correctly. One tag will stick around, the other will become a synonym of it — any attempted use of the synonym will be converted into a use of the one that's sticking around. | |
Mar 3, 2017 at 12:23 | comment | added | Bloodcinder | While I think those are usually interchangeable, how would you describe which is the "master" tag and which is just a synonym of that "master"? (Or am I misunderstanding how these work?) | |
Mar 3, 2017 at 1:29 | history | edited | SevenSidedDieMod | CC BY-SA 3.0 |
grammatically less ambiguous title!
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Mar 3, 2017 at 1:15 | history | edited | SevenSidedDieMod | CC BY-SA 3.0 |
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Mar 3, 2017 at 1:09 | history | asked | SevenSidedDieMod | CC BY-SA 3.0 |