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Sep 7, 2017 at 4:12 comment added Ἄρτεμις Thanks. I have re-read Dales' answer and it is a good answer indeed, but still missing something: I think the "largely irrelevant" might be overstated. What tripped me up was the last sentence or two, which I took personally, which I now see doesn't need to be taken that way at all--but may have vestiges from the initial question. The answer adds knowledge and good-subjective.
Sep 7, 2017 at 4:05 comment added KorvinStarmast @Ἄρτεμις I'll look at it again in the morning and see if a fresh face/brain can be of more help.
Sep 7, 2017 at 2:46 comment added Ἄρτεμις Eeck, that could be an answer to the question, given a couple of examples. Regarding your second comment, I could estimate where the delineation lies based on the answers, to be more fair to my players when a Ruling must be made.
Sep 7, 2017 at 2:45 comment added KorvinStarmast And if I tell you 'there isn't an exact delineation' (because that's the fact) then what?
Sep 7, 2017 at 2:43 comment added KorvinStarmast Per my deleted comment: It's that whole thing about pirate rules. Rules versus Guidelines. This is a TTRPG, not a set of computer code. D&D and particularly this edition spends some time in explaining the importance of rulings over rules, which was also true in OD&D, 1e, and 2e. You seem to be demanding of the gold's role in the game based on a combat mechanic type rule. That isn't how it fits. It also isn't identical to XP. I really wanted to help you with this question but was unable to keep up with all of the edits due to RL time constraints.
Sep 7, 2017 at 2:40 history edited KorvinStarmast CC BY-SA 3.0
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Sep 7, 2017 at 2:38 comment added Ἄρτεμις I have seen the movie, but it is not clear what you mean to me. Regarding the dichotomy, that is what I am talking about. Your quote is not in the question currently. I say "Where exactly is the delineation from mechanic and in-game economy?" Which implies a sliding scale...
Sep 7, 2017 at 2:36 history answered KorvinStarmast CC BY-SA 3.0