Questions typically arise from problems you need to solve
If I understand correctly, the concept of Stackoverflow is something like: "I am facing a problem while programming, I already researched and asked by colleagues but couldn't get it solved either, so I am now asking the SO community if anyone knows the answer".
If we translate that principle to RPG.Stackexchange we would get something like: "I have encountered a problem while running a TTRPG Session, either in the mechanics of the game or in how to handle a social problem at the table and don't know what to do, so I am asking the experts on RPG SE."
However my question don't
I am a DM running games at a low levels (currently lvl 2) for pretty inexperienced players, while having a lot of experience with D&D myself (though much of it theoretical), that helps me through the sessions. And if I encounter something I don't know I am quick to learn and adapt accordingly. Because of these reasons I rarely end up having to ask questions about concrete problems I encounter through interactions with my players or while preparing a session. However I like reading the official 5E Books in my spare time and try to learn as much as I can from them. While reading I sometimes come up with questions, I can't find an answer for and then end up asking them here.
But then people often start asking me what the specific problem I am facing right now is, like "Do you or one of your players use this spell/monster/weapon etc. in your campaign?" I am then unable to answer these requests as my questions aren't something I am facing in a TTRPG Game Session, but instead me trying to understand the structure, rules and design concepts of D&D Fifth Edition. These questions still help me and potentially others as well to understand the game better and be prepared to face problems that might arise in the future. They just aren't connected to a specific situation I currently have and perhaps might never be.
The community reaction to my questions without specific problems was mixed (see examples below), some were received poorly for that reason other received many upvotes, despite not being about any in-game issues I needed help on. This I don't understand as these are all the same type of question to me. One thing however stood out: None of my questions were ever closed for being off-topic (or for any other reason). This seems to indicate that those questions are on-topic, however I am not certain if they really were, which is why I am asking here.
How should we handle such questions?
- Are questions still on-topic if they are about theoretical problems you encounter e.g. while reading a game mechanic in a book, rather than actual situations you encounter while playing or gamemastering a campaign?
- If Yes, should they even be asked? Are they helpful for the community or are they too far off from reality to be of any use?
- Are such questions perhaps only allowed/useful if they meet certain criteria? If so what are those? (see also related question no. 3 below)
- If someone were to post such a question, which guidelines should they adhere to in order to make the most of that question e.g. should they make up a theoretical use-case for the piece of information they are inquiring about, so people understand the potential application of that knowledge better or should they leave these out, as those aren't real problems, just made up ones?
My research on this topic
Help Center
The Help Center says regarding question one should not ask: "You should only ask practical, answerable questions based on actual problems that you face."
However the Help Center also says you can ask questions about: “RPG rules or mechanics", "RPG adventures and campaigns" and "Information about RPG campaign settings". Which I could just have from reading a TTRPG book and thinking about it, without having to ever play an actual RPG Session.
So is me not understanding a paragraph in a book, that doesn't have a direct impact on one of my campaigns, considered an "actual problem that [I] face" or not?
Related Meta Questions
Here a user asks about how to improve their questions so they get more upvotes, as this is their goal. They get told they shouldn't just ask questions for the sake of asking questions. The answerer says to "Ask actual questions, not hypotheticals" but also states in the comments that " 'I don't understand the rule' is an actual problem".
This one asks about posting questions that double check basic rules, which turn out to be on-topic. Is it still on-topic if these questions are about rules than are unlikely to ever come up in my own game?
I have discovered this meta-question that basically asks the same thing I am asking, however I do not consider this question here to be a duplicate of that one, as that person was really only asking why one of his questions on the main site was closed. The topic of non-problem questions was also only briefly touched in that question's answer saying they are "suspect", which really doesn't tell us much. This is also why I earlier asked if there are specific criteria that make a non-problem question viable. Additionally: This related question is over 9 Years old so that answer might have easily changed in that time and the original main site question the asker is referring to doesn't even exist anymore, so there is no way for us to fully grasp that question today.
Example Questions
Here are a list of my questions from the main site as examples, with an explanation of how they each relate to the topic:
- A classical example, I read the Player's Handbook and asked something that came to my mind. The community response was overwhelmingly positive.
- The same here, I saw a statblock in the Monster Manual that I didn't fully grap and asked about it. Community response was mixed, but mostly positive.
- This one is a bit trickier. I asked for the explanation of an ability of a legendary dragon, as I didn't understand how to interpret it RAW. And I must add that it is unlikely I would ever use that dragon in my game, atleast in the foreseeable future. However instead of getting an answer explaining the rules as they are, I got an explanation of how to handle this narratively in the game. Which is not what I wanted, as again this isn't an example from my game.
- And then we get to this question where I for once really had a problem I wanted to solve: I was drawing the map for my new campaign and didn't understand how to do depict a town on a map using the process described in the Dungeon Master's guide. However I didn't mention that it was for my campaign and just asked how to correctly follow the DMG in this scenario. This led to a lot of confusion in the community. I was asked why I needed to know that and then told I shouldn't ask how to apply the DMG rules, but to rephrase my question to be about town sizes in general. However, I ended up not needing to do that as shortly thereafter someone came along and answered my question as described. So what exactly was the problem here?
- This here is my most upvoted question and received quite a lot of positive feedback from the community. It is however not in the slightest about something I encountered in one of my games. It's about something I saw a famous Dungeonmaster do in a D&D Show and wondered if that was a good practice.
- This question here I asked just the other day about the design priciples regarding Humanoids and Giants to better understand the designer intent behind these creature types. I must admit I might have not stated that clearly enough and simply asked if my current theory was correct or not, as that is all I personally needed to know to conclude my thought process. And I'm also guilty of not doing enough research on this, as it turned out it could be answered quite easily. The community response to this question ended up being mostly negative. Would it have been received differently if I had stated I wanted to know this to be able to create statblocks that are on par with the examples found in the official sources?
- And finally a question I didn't end up asking: I wondered why the Enlarge/Reduce spell effects objects. Not if it effects object, I know that it does, but why it does. It confused me, because objects are normaly immune to CON Save, which the spell talks about, because of this I didn't understand the spell's text fully and wanted someone to explain to me how to interpret the spell to come to the conclusion that objects are infact effected by it. I did not post it however, because I feared it might be deemed off-topic and people might ask me "Why do you ask this, does your wizard know that spell?" or "If you know that it works, that should be enough for you to use it in your game, why do you need to know how to interpret the text correctly?". (Just in case anyone is wondering, I was told it's because only unwilling targets can make the CON Save for the spell and objects aren't considered unwilling)