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Mar 21, 2019 at 0:12 history edited V2Blast
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Apr 13, 2017 at 12:45 history edited CommunityBot
replaced http://rpg.stackexchange.com/ with https://rpg.stackexchange.com/
Apr 10, 2015 at 7:21 comment added Jason_c_o I feel we need a Meta like this for 5e "Gm Fiat" answers. Maybe I'll type one up in the morning.
Aug 13, 2014 at 1:05 comment added Miniman The one that really bothers me is people ignoring the rules-as-written tag. If the asker had wanted answers that didn't involve the rules in any way, they probably would not have used this tag.
Jul 22, 2014 at 19:25 comment added Chuck Dee I just wanted to add that my answer that is linked was not meant to say ignore the rules in favor of the narrative. It's just saying the the magic system supports the narrative- not the other way around.
Aug 29, 2013 at 4:03 comment added B. Szonye This reminds me a bit of D&D discussions where people use Rule Zero as a crutch (or worse, lean on the “DM is God” trope). I've always found that irritating too. Yes, you can tweak mechanics to your liking, but sometimes I just want to know what falls within the mechanics as written.
Aug 22, 2013 at 12:49 comment added doppelgreener @gomad Given that this discussion is in the open and having the impact it's having I am already more comfortable with that and will be doing so. :)
Aug 22, 2013 at 10:31 comment added gomad @doppelgreener - I'm really sorry to hear that. I've tried to provide good answers to Fate questions, and even if sometimes I remind askers of the place narration holds in the game, I try to back up my answers with Fate-appropriate levels of crunch. Please ask - the questions are at least as valuable to the site as the answers - if we value answers, don't we have to value answer-generators?
Aug 19, 2013 at 2:03 answer added mxyzplkMod timeline score: 3
Aug 17, 2013 at 16:31 answer added SevenSidedDie timeline score: -10
Aug 17, 2013 at 2:13 vote accept BESW
Aug 17, 2013 at 1:22 comment added BESW @mxyzplk That sounds like a reasonable explanation, but I'm not going to let it justify action that seems contrary to the SE philosophy (as WaxEagle explains). Defeatism or resignation isn't on the table for me.
Aug 16, 2013 at 13:30 answer added wax eagle timeline score: 42
Aug 16, 2013 at 12:39 comment added mxyzplk Mod To a degree, answers are always going to be guided not just by the rules text but by the prevailing attitude of the subculture that plays it. Like the 3.5e subcommunity is full of hardcore optimizers, the FATE subcommunity is full of FORGE escapees, and that's how they think about the game. It's unavoidable to a degree, it's like if you ask a Bible question in a Midwestern state you're going to get an answer very much derived from local cultural interpretation.
Aug 16, 2013 at 9:04 history tweeted twitter.com/#!/StackRPG/status/368297140764037120
Aug 16, 2013 at 5:21 answer added doppelgreener timeline score: 7
Aug 16, 2013 at 4:27 comment added doppelgreener I personally have three questions I would like answers to, but I am sure as hell not asking them here because I'm sure I'll just get answers telling me Fate's a narrative game and the mechanics shouldn't matter. So the impact here is real for some of us Fate players.
Aug 16, 2013 at 3:17 answer added user8248 timeline score: 14
Aug 16, 2013 at 1:49 history edited BESW CC BY-SA 3.0
added 91 characters in body
Aug 16, 2013 at 1:37 history asked BESW CC BY-SA 3.0