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I just noticed that the tag wiki for says

While practical CharOp, solving specific build problems for a specific character in a specific game is encouraged here at RPG.SE, general theoretical optimization questions tend to be broad guessing games seeking things like "the best DPR." and usually are more suited to forum discussions.

(emphasis mine)

That's not been the trend lately, so I wonder if that text should be removed as contrary to community practice, or whether we've gone astray and it should be enforced.

Then

For context, that language was added April 7, 2012 by Brian Ballsun-Stanton after we ran into confusion over how the tag should be used. (See How should we improve character optimization question tagging?, dated April 6, 2012.) This comment exchange appears to the the genesis of Brian's tag-wiki edit. (This is in no way calling Brian out for this! Just laying out the tag's history.)

However, after the tag wiki was edited, we had another discussion in August 2012 about what kinds of charop questions were on-topic, since we were getting a lot of poor ones at the time. That original discussion is at Are character optimization questions on topic?

Notably, I don't find direct support for that added language in the two answers to that discussion. The closest is this in the highly-upvoted answer by wax eagle:

The last kind of question that I see as useful is the challenge question. These are the most borderline Op questions IMO, but they can also be the most fun. (Examples 1 2 3)

That "challenge question" obviously meaning theoretical charop, by context and the examples provided. In mild contradition of what was earlier edited into the tag wiki, this argues that they're very borderline in being on-topic, but are also the most fun (implying they're worth keeping more-or-less firmly on-topic).

Now

Given the recent concerns about the quality of our 5e questions, and given how much discussion theoretical charop questions have been needing in comments before they can be answered, we should be saying more clearly than this whether they're OK or not. To that end we should fix the tag wiki to match actual community practice and good site governance, whatever that is.

So are these on topic or off? Or are they somewhere in the middle, with some being off topic and some being on topic, and the difference turning on what point?

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  • \$\begingroup\$ Could you identify the conflict you're pointing to? \$\endgroup\$
    – wax eagle
    Commented Aug 25, 2014 at 19:45
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    \$\begingroup\$ @waxeagle I think "conflict" was misspeaking. More the amount of back-and-forth these questions have been needing in order to answer them, plus our earlier "why are our 5e questions terrible" issue, makes them troublesome in a way relevant to topicality discussions. Conflict has the wrong connotation. \$\endgroup\$ Commented Aug 25, 2014 at 19:59
  • \$\begingroup\$ I think that "5e questions are terrible" was an overblown meme at the time, and certainly hasn't held up. \$\endgroup\$
    – wax eagle
    Commented Aug 25, 2014 at 21:08
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    \$\begingroup\$ @waxeagle Some would say that's because we made a point of making them better. :) \$\endgroup\$ Commented Aug 25, 2014 at 21:10

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I think the wording is fine. "General Theoretical Optimization" is and should be at the very least tread carefully around. Questions like "who is the best at DPR" is not a very good question, and probably shouldn't be justified with an answer.

However, there are sets of more specific theoretical optimization questions that are good questions and are squarely on topic here. For instance, the question that prompted this question, while broad, is quite answerable. Yes, it's hard, But it solves a quite actual problem (which should I play Wizard 10/Fighter 10 or Eldritch Knight 20). Just because it requires a bit of work, and a good bit of expertise doesn't mean it's a bad question. While it doesn't ask it directly, by asking it the way it does, it gives sufficient metrics for the OP to make their own decision. A good answer should at least provide summary builds of all three characters and show how they measure up. This isn't a particularly large burden with the ease of character generation in 5e.

While often poo-poo'd by certain members of this community, theoretical optimization is an arena of RPG study, and should be respected here. There are good questions to be asked there, and we have several of them (the speedy pixie is a good one, plenty of other ones). Yes, it can be a bit of a minefield here, but there is no reason that there be a blanket prohibition as advocated in the linked post.

Point being, if a question is answerable, and on topic, whether or not it's theoretical is besides the point. There are hundreds, if not thousands of questions on this site that don't solve an "problem someone actually faces," that's not a useful metric (and hasn't been for some time). The site's policies are reflective of this (no one checks...or at least I hope they don't).

If we wanted to raise a proper meta discussion about the question that prompted this, we should ask whether class comparisons are on topic (pretty sure they are).

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  • \$\begingroup\$ I'm normally not interested on Optimization questions, but I have to agree with with Wax Eagle. Those questions can be really good if properly worded and kept on topic. \$\endgroup\$
    – T. Sar
    Commented Aug 29, 2014 at 11:06
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It's on-topic, but not how we've been doing it

I am most swayed by Brian's comment in the wiki text that theoretical charop questions involve a lot of guessing games...

Who produces good theoretical charop?

Theoretical charop has historically been the result of many eyes turning a deep problem into a shallow one, over a long period of time, in back-and-forth discussions in forums that range across many threads and flamewars.

The end process is a community consensus on the topic derived from an understanding of the subject that is broad, deep, and distributed in such a way that errors and invalid working models are minimised, eliminated, or discredited and marginalised.

… Not us.

That's doesn't describe our site's operation at all.

Our home-grown theoretical charop that hasn't been grounded in work already done elsewhere has been pretty anemic. The answers tend to be posted, challenged in comments, get edited, and then iterate for a little while. And then they drop off the front page or get a checkmark... but are they right? History says "unlikely", because the analysis and assumptions haven't actually been put through the ringer the way a forum does.

We don't want the forum-like dynamic necessary to do good theoretical charop. But more than that, our existing attempts to do a forum-like iteration process to generate consensus has been ineffectual because the site's design makes it hard iterate. Instead of intense debate that burns away all invalid ideas and approaches, people vote and move on, challenging in comments only if they disagree really strongly. A few voters and the OP's checkmark end up blessing the "right" analysis, which is a shallow kind of consensus completely inferior to that produced by the wild west of forums.

And even if we could cultivate a strong iterative dynamic, such argument in comments over strongly-held views is contrary to our best practices. Every part of the process necessary to do good theoretical charop is anathema to the site's design.

So we kinda suck at theoretical charop, and aspiring to produce anything like the theoretical brilliance produced elsewhere for D&D 3.5e and 4e is unrealistic. Because we don't have enough eyes to make the problem shallow or a site model that allows the necessary discussion, our conclusions are suspect and probably make RPG.SE look bad.

But theoretical charop can still be on-topic

The subject is perfectly on-topic. There's a straightforward parallel to our relationship with lists though. Creating lists here is almost always off-topic (because our site model sucks at it) but we will report on other people's lists happily.

So too, we should limit ourselves to using external theoretical charop conclusions that have already withstood the test of the public's flames, and prohibit questions that ask for us to produce bespoke theoretical charop. We just can't ever be sure that an answer is actually complete, in the same way that a list might never be complete, and we can't be sure that it's correct, reducing voting to a popularity contest of which opinion "looks right" to us.

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    \$\begingroup\$ How do we manage this? I fear we'd have to prove a negative ("there are no pre-existing charop solutions to answer this with") in order to determine a question should be closed. \$\endgroup\$ Commented Aug 25, 2014 at 23:27
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    \$\begingroup\$ Could you support the statement "our theoretical charop has been pretty anemic"? Because I've seen tons of really good stuff from Brian and others that doesn't fit my idea of "anemic" \$\endgroup\$
    – wax eagle
    Commented Aug 25, 2014 at 23:38
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    \$\begingroup\$ @waxeagle Our home-grown theoretical charop has been pretty anemic. The rest that is really good, stands on the shoulders of giants/pre-existing work elsewhere. \$\endgroup\$ Commented Aug 26, 2014 at 0:06
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Theoretical CharOp should not be on topic here. It violates the point of the site ("solutions to a problem you have") and is more of a just-for-fun exercise as a "challenge." Without real use planned, it's very hard (as you're seeing from the thrash on those questions) to devise good success criteria.

I don't think these questions are valuable enough to have a heavily curated set of specific criteria (like we do only semi-successfully for game-recs). So if it's not a real problem, save it up for a monthly just-for-fun posting or something.

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    \$\begingroup\$ Who gets to judge if it's a real problem? What is the definition of a real problem? How is "real problem" still a useful metric anymore? \$\endgroup\$
    – wax eagle
    Commented Aug 25, 2014 at 21:05
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    \$\begingroup\$ They do have the feel of code-golf about them, there's that. \$\endgroup\$ Commented Aug 25, 2014 at 21:11
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    \$\begingroup\$ @waxeagle "Focus on questions about an actual problem you have faced. Include details about what you have tried and exactly what you are trying to do. Not all questions work well in our format. Avoid questions that are primarily opinion-based, or that are likely to generate discussion rather than answers." You can make a histrionic statement with any of those clauses. "Who gets to judge if it's opinion-based? Who gets to judge if it's really a RPG?" The answer is the site community and the mods, obviously, on all those counts. You are simply dismissing one of the pillars of SE questions. \$\endgroup\$
    – mxyzplk Mod
    Commented Aug 25, 2014 at 21:20
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    \$\begingroup\$ Theoretical CharOp is a legitimate aspect of playing RPGs, they don't have to strictly be about 4 players and 1 DM running long-term scenarios. As for who says so, your own criteria state that the site community makes this call, and the voting on this very answer, and on Wax Eagle's answer, seem to indicate that the community has spoken: however many problems may have a high rate of coincidence with TO questions, the questions being about TO is not in itself a problem, and does not make those questions off-topic. \$\endgroup\$ Commented Sep 4, 2014 at 17:01

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