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Should spell names be capitalized and/or italicized? I've seen examples of both:

What is the preferable format of a spell name, or a game term in general?

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  • \$\begingroup\$ Your first example is backwards. The edit that made the change was from *Command* to *command*, uncapitalising it, just like in the second example. \$\endgroup\$
    – SevenSidedDie Mod
    Commented Jan 20, 2019 at 17:52
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    \$\begingroup\$ Possible duplicate (I couldn't decide, so I'll leave it up to others): Is there a style guide for posts? \$\endgroup\$
    – SevenSidedDie Mod
    Commented Jan 20, 2019 at 18:11

2 Answers 2

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We do not enforce style, only clarity, as a matter of basic SE principles

I'll quote myself from our proposed FAQ, Is there a style guide for posts?, with new emphasis:

… [spell names, &c] shouldn't be changed through editing, because both are correct and switching the style doesn't make a post even a little bit easier to read. This is similar to AmE and BrE spellings: it's not appropriate to edit someone's spelling of “realise” to “realize” or vice versa, since it wasn't wrong in the first place. As a rule of thumb, we try to be consistent with the original author's spells and spelling conventions when doing an edit.

We don't edit for style taste here for two big, important reasons:

  1. It doesn't make posts even a little bit easier to read. This is a hardcoded reason to reject edit suggestions, which we should all remember from our time before getting full edit privileges, and be occasionally reminded of when we review the suggested edit queue. The suggested edit process teaches us how to be good editors, and how it taught us to edit is supposed to be remembered even when we're not forced anymore by the site to follow it.

  2. It damages the experience of newer users for zero gain to the site. We have a number of metas from new users — the small percentage confident enough to speak up — posting here to ask why their style choices were rejected by higher-rep editors. They naturally assume that we know something they don't and ask what they did wrong.

    These metas are responded to with reassurances that they did nothing wrong — that it was actually the higher-rep editor who did something wrong.

    Don't annoy, anger, confuse, or frighten our new users for no good reason. There's enough arcane knowledge about how to use the site that they're supposed to absorb organically by using it and observing how others use it, please don't hinder their learning by making changes to their posts that are only noise, not teaching.

Therefore: Edit spell styling only when it objectively improves the post

  • Changing style to match an arbitrary standard which officially doesn't exist here is harm, not improvement.

  • If spells in a post are all lower case with no styling, and that makes it hard to read the post, then go ahead and style them using whichever arbitrary style convention is most suitable in context.

If someone wants to write “magic missile” in a D&D 3e post, that's fine. If they write “Magic Missile” in an AD&D post, that's fine too. If they want to write “magic missile” that's also fine. Etcetera in various combinations. If they want to write plain “magic missile” that can also be fine, depending on the context (often in titles it's not unclear at all), but sometimes isn't (you'll know it when you see it).

Post Scriptum: Clarity's needs can go both ways

Sometimes formatting will actually make a post worse to read, not better. I remember a post that Formatted every instance of a game term, in a post heavy with them, so that it looked like a leopard that had rolled in salt and pepper. It was quite hard to read. Some of those were unnecessary for clarity, and the post's clarity and ease of reading were substantially improved by removing some of the formatting.

The guiding principle is always clarity: is this edit improving the ability for others to understand and agree on what these words mean, so that voting and other site things can proceed accurately and smoothly?

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    \$\begingroup\$ "so that it looked like a leopard that had rolled in salt and pepper" - Now that's quite a mental image! \$\endgroup\$
    – V2Blast
    Commented Jan 22, 2019 at 7:21
  • \$\begingroup\$ I'd forgotten how much I enjoy your wordsmithing; and that poor leopard is now fit to be slow smoked on my BBQ pit and served during a football game! 😯 \$\endgroup\$ Commented Dec 2, 2021 at 14:00
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    \$\begingroup\$ @KorvinStarmast I'd forgotten writing that, and it's not that old! Thanks for the compliment, and for the chuckle when I found the poor leopard again. \$\endgroup\$ Commented Dec 2, 2021 at 21:11
  • \$\begingroup\$ Hope the season brings you lots of jolly! 😊 \$\endgroup\$ Commented Dec 2, 2021 at 21:44
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Spell names should use reasonable conventions if not doing so would impede clarity.

In the example of D&D 5e, spell names are always lowercase italics when included in the text (like mage hand) and sometimes Uppercase Normal when appearing in lists or tables (like Mage Hand). Either is appropriate, though lowercase italics is more frequently used. There should be no reason to edit another user's post to change between either format, since it's a matter of style that can be justified either way from the source material and doesn't get in the way of clarity and comprehension. The only issue is if the post uses a style that prevents comprehension, such as code formatting (like mage hand) or no styling at all (like simply mage hand), and even then only if the context would be lost (it's fairly clear what mage hand is, but not necessarily what light is). In these cases, it's not that the styling is unacceptable or badwrongformat; it's that the lack of styling impedes legibility and comprehension.

To generalize, since D&D 5e is not the only roleplaying game, style conventions should be tailored to the expertise of the users who will be writing and reading the posts for their game of choice; an expert within such a system would know whether the formatting in use in such a post helps or harms clarity. In other words, an expert within a particular game system should ensure that spell names are being formatted according to reasonable conventions that players of that game would comprehend. If there is no standardized style or if a post simply makes no effort to disambiguate spell names and this scenario leads to confusion, either italics or capitalization (both acceptable forms of title/name-emphasis in English) should be edited to distinguish the spell name from normal text. If there is no existing problem with the clarity, however, there's nothing to fix, even if the spell names are otherwise not formatted in the most conventional way.

In any case, it's not that there's one right way to format spell names, in general or per game. It's that there's a wrong way to do it, which is to not clarify these names at all in any meaningful way, and any alternative to that which preserves the legibility of the post is fine and preferred. See the answer by SevenSidedDie for more information on the clarity motivation and SE policy enforcing it.

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