- How can I test whether a die is fair?How can I test whether a die is fair?
- Can I randomly determine the outcome of an event with 5 outcomes with a d6?Can I randomly determine the outcome of an event with 5 outcomes with a d6?
- Improving "fumbles" when using pools of d10s in TROSImproving "fumbles" when using pools of d10s in TROS
- Improving "fumbles" when using pools of d10s in TROSImproving "fumbles" when using pools of d10s in TROS
- Calculating 6D6 similar to poker diceCalculating 6D6 similar to poker dice
- How to model a dice pool with re-rolls mechanic?How to model a dice pool with re-rolls mechanic?
- Dice probabilities when rolling more dice than neededDice probabilities when rolling more dice than needed
- Dealing with large amount of dice rolls for a single damage roll without making it drag onDealing with large amount of dice rolls for a single damage roll without making it drag on
- Using AnyDice to determine the odds of getting a specific number sequence on multiple diceUsing AnyDice to determine the odds of getting a specific number sequence on multiple dice
- Using AnyDice to determine the odds of getting a specific number sequence on multiple diceUsing AnyDice to determine the odds of getting a specific number sequence on multiple dice
- What is the average roll of a die with an expanded explosion threshold as compared to one with an expanded success threshold?What is the average roll of a die with an expanded explosion threshold as compared to one with an expanded success threshold?
- Dice pool success probability with one exploding dieDice pool success probability with one exploding die
- When rolling percentages, do 1d100 and two d10s (percentiles) share the same probabilities?When rolling percentages, do 1d100 and two d10s (percentiles) share the same probabilities?
- Are Earthdawn's dice mechanics as unfair and wonky as my player claims?Are Earthdawn's dice mechanics as unfair and wonky as my player claims?
- Are Earthdawn's dice mechanics as unfair and wonky as my player claims?Are Earthdawn's dice mechanics as unfair and wonky as my player claims?
- What is the statistically superior character creation method, twelve 3d6 or six 4d6?What is the statistically superior character creation method, twelve 3d6 or six 4d6?
- Does a roleplaying game that uses continuous probability exist?Does a roleplaying game that uses continuous probability exist?
- How do you calculate the expected damage increase from the sorcerer's Empowered Spell metamagic option?How do you calculate the expected damage increase from the sorcerer's Empowered Spell metamagic option?
- How much damage does Great Weapon Fighting add on average?How much damage does Great Weapon Fighting add on average?
- How much damage does Great Weapon Fighting add on average?How much damage does Great Weapon Fighting add on average?
- How do you calculate the odds of success for an ability contestHow do you calculate the odds of success for an ability contest
- How do you calculate an average damage when damage is conditional on circumstances?How do you calculate an average damage when damage is conditional on circumstances?
- Considering Complex Dice Roll ProbabilitiesConsidering Complex Dice Roll Probabilities
- How do I calculate the chance of hits?How do I calculate the chance of hits?
- What's the probability curve of the D10 Storytelling System?What's the probability curve of the D10 Storytelling System?
- What is the formula for average damage for an Avenger against an Oath target?What is the formula for average damage for an Avenger against an Oath target?
- What is the formula for average damage for an Avenger against an Oath target?What is the formula for average damage for an Avenger against an Oath target?
- Does Concentrate Poison Stack?Does Concentrate Poison Stack?
- How far do you fall per turn?How far do you fall per turn?
- What is the average roll of a die with an expanded explosion threshold as compared to one with an expanded success threshold?What is the average roll of a die with an expanded explosion threshold as compared to one with an expanded success threshold?
- Experience point calculation for encountersExperience point calculation for encounters
- Is "Unearthed Arcana: Players Make All Rolls" Correct?Is "Unearthed Arcana: Players Make All Rolls" Correct?
- What is the formula for calculating in-system traveling time?What is the formula for calculating in-system traveling time?
- What happens when you run out of movement while jumping?What happens when you run out of movement while jumping?
- What is the probability of surviving my death saves?What is the probability of surviving my death saves?
- What is the probability of surviving my death saves?What is the probability of surviving my death saves?
- Improving "fumbles" when using pools of d10s in TROSImproving "fumbles" when using pools of d10s in TROS
- Improving "fumbles" when using pools of d10s in TROSImproving "fumbles" when using pools of d10s in TROS
- What is the maximum number of Simulacra I can have?What is the maximum number of Simulacra I can have?
- What is your chance to win in a contest where you have advantage and your opponent has disadvantage?What is your chance to win in a contest where you have advantage and your opponent has disadvantage?
- What is your chance to win in a contest where you have advantage and your opponent has disadvantage?What is your chance to win in a contest where you have advantage and your opponent has disadvantage?
- How many rolls does it take to get to six coins?How many rolls does it take to get to six coins?
- How many rolls does it take to get to six coins?How many rolls does it take to get to six coins?
replaced http://rpg.stackexchange.com/ with https://rpg.stackexchange.com/
Rollback to Revision 21 - that post has no equations on it and would reduce the quality of this list as a set of examples
SevenSidedDie Mod
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SevenSidedDie Mod
- 244.5k
- 4
- 144
- 371
SevenSidedDie Mod
- 244.5k
- 4
- 144
- 371
SevenSidedDie Mod
- 244.5k
- 4
- 144
- 371