There's a type of question that sits right on the edge of our old game-recommendations set of questions: the “does it exist?” question.
Viewed in one light, these are just game recs in sheep's clothing. In another light, they're asking for a discrete piece of knowledge about our field, not for us to tell them what game choose.
So these present us with an uncomfortable corner case that isn't always clear.
One example that was contentious early after overturning our special permission for game recs was Is there a xianxia role playing game? It's very much on this border, but the overt question is just “does this exist?” It's not overtly looking for recommendations of games, just for knowledge of whether it's a genre that has even appeared in the realm of roleplaying games. That would seem OK, wouldn't it? On the other hand, the worry (as the worry was then) is that it would just become a slowly-expanding list of every Xianxia RPG, as more are published, with no way of meaningfully voting on the answers.
Another example is today's Is there a generic rulebook for Powered by Apocalypse?, which I answered before even recognising that it was a question living inside this corner case. “I know the answer to that!” was what I was thinking, knowing that there's only one answer. And the question is, like the other, asking only for existence, not recommendation. What is the difference, then? A differences, I suppose, is that this question is asking for the (assumed) existence of a singular game (a generic edition of Apocalypse World), which doesn't hint at an expanding list — and yet, it could still gather a list, so is that difference significant or superficial?
I don't know. But I wonder if we may have room for “game existence” questions, or at least a subset of them that are safely on this side of some kind of line, where the line is defined by the other extreme of existence questions that are just looking to compile a list of games that they can browse at their leisure.
What do you all think?