Seeing that *W narrators (GMs, MCc, EICc,...) operate on principles and agendas and not so much on the Rule Zero, I want to try a DW game using an engine for GM-less play (such as Mythic GM Emulator).
I have a rough idea of how to make it work using a "template" Fronts, randomly choosing from the list of GM moves, and so on. Do I need to describe them in the question to show why I think that the idea is plausible at all and to allow the answerers to build and improve on them?
The reasons for my wish to try it out:
- I want to be a player as well.
- I am just so curious to try.
- My group of friends seem to act out and participate in world-building more freely when it is a circle of peers and not narrator versus consumers.
Do I need to elaborate on that in my question? I think that giving this information invites various frame challenges of "How do I facilitate such a game? - You don't. Let someone else GM. It is not interesting at all. Play a different GM-less game." which I'm not really interested in.
We have tried playing Fiasco, Microscope and DramaSystem - all was fun and everyone was involved in storytelling. A couple of games of Apocalypse World and Worlds in Peril came to a halt after a couple of sessions each.
Internet search on the topic netted me only a number of forum threads consisting primarily of the Question followed by a mix of "I think it cannot work" and "I tried it and it sorta works".
I also found a mention of "Night Witches" *W hack that is supposed to be GM-less, but is not available to me. So that at least must mean that it is mechanically possible.
I suspect that the question should have a clause requiring the answerer to support the answer with experience, but what else can I emphasize to better scope it?
How could I formulate a question on how to facilitate a GM-less game of Powered by Apocalypse so it is answerable and a good fit for SE format?